Table top games are normally played on surface or table. These games involve game accessories such as dice, battle markers, game boards, miniatures, tape measures, cards, and game pieces. Some table- top games are group oriented, many are geared for two players, and some games can play by alone.
The increase in importance of building team spirit through traditional table-top games is the key driving factor which is expected to boost the global table- top games market growth. Furthermore, rise in millennial for old school games during social gatherings will positively contribute the market growth. Also, increase in popularity of board games like chess, playing cards for recreation is expected to propel the global table-top games market growth. Re-emergence of table-top and card games as entertainment and recreational activities is projected to drive the market growth over the forecast period. Nowadays, key manufacturers are focusing on producing simple games with impressive artwork and elegant mechanics, to attract more people. The increase in number of board game cafes across the world will fuel the market growth during this forecast period. In addition to that, increase in COVID 19 pandemic across the world many governments has announced lockdown to fight against COVID 19, during this lockdown period people are playing various games including table- top, board games for entertainment purpose will significantly influence the market growth in near future.
Market Restraints
However, increase in penetration of smart phones, and availability of PC are major restraining factors which are expected to hamper the global table-top-games market growth during this analysis period.
Global Table-Top Games Market is segmented into type such as Miniatures & Miniature Wargaming, Role-Playing Games, and Board Games, by application such as Children, Adults, Family, and Party. Further, market is segmented into sales channel such as Online, and Offline.
Also, Global Table-Top Games Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Various key players are discussed in this report such as Hasbro, Ravensburger, Mattel, Asmadi Games, Bezier Games, BoardGameDesign.com, Buffalo Games, Clementoni, CMON, and The Walt Disney Co.
By Application Children Adults Family Party By Sales Channel Online Offline
North America
Latin America
Europe Asia Pacific
Middle East & Africa
Opportunities in Global Table-Top Games Market?
What will be the growth rate from 2019 to 2030?
Which segment/region will have highest growth?
What are the factors that will impact/drive the Market?
What is the competitive Landscape in the Industry?
What is the role of key players in the value chain?
What are the strategies adopted by key players?
Global Table-Top Games Market TOC
1 Introduction 1.1 Objective of the Study 1.2 Market definition 1.3 Market Scope
2 Research Methodology
2.1 Data Mining 2.2 Validation 2.3 Primary Interviews 2.4 List of Data Sources
3 Executive Summary 4 Global Table-Top Games Market Outlook 4.1 Overview 4.2 Market Dynamics 4.2.1 Drivers 4.2.2 Restraints 4.2.3 Opportunities 4.3 Porters Five Force Model 4.4 Value Chain Analysis
5 Global Table-Top Games Market, By Type 5.1 Y-o-Y Growth Comparison, By Type
5.2 Global Table-Top Games Market Share Analysis, By Type
5.3 Global Table-Top Games Market Size and Forecast, By Type 5.3.1 Miniatures & Miniature Wargaming
5.3.2. Role-Playing Games
5.3.3 Board Games
6 Global Table-Top Games Market, By Application 6.1 Y-o-Y Growth Comparison, By Application
6.2 Global Table-Top Games Market Share Analysis, By Application
6.3 Global Table-Top Games Market Size and Forecast, By Application 6.3.1 Children
6.3.2Adults
6.3.3 Family
6.3.4 Party
7 Global Table-Top Games Market, By Sales Channel 7.1 Y-o-Y Growth Comparison, By Sales Channel
7.2 Global Table-Top Games Market Share Analysis, By Sales Channel
7.3 Global Table-Top Games Market Size and Forecast, By Sales Channel 7.3. 1 Online
7.3.2. Offline
8Global Table-Top Games Market, By Region 8.1 Global Table-Top Games Market Share Analysis, By Region
8.2 Global Table-Top Games Market Share Analysis, By Region
8.3 Global Table-Top Games Market Size and Forecast, By Region
9 North America Table-Top Games Market Analysis and Forecast (2020-2030) 9.1 Introduction
9.2 North America Table-Top Games Market Share Analysis, By Type
9.3 North America Table-Top Games Market Size and Forecast, By Application
9.4 North America Table-Top Games Market Size and Forecast, By Sales Channel
9.5 North America Table-Top Games Market Size and Forecast, By Country
9.5.1 U.S. 9.5.2 Canada 9.5.3 Mexico
10EuropeTable-Top Games Market Analysis and Forecast (2020-2030) 10.1 Introduction
10.2 Europe Table-Top Games Market Share Analysis, By Type
10.3 Europe Table-Top Games Market Size and Forecast, By Application
10.4 Europe Table-Top Games Market Size and Forecast, By Sales Channel
10.5 Europe Table-Top Games Market Size and Forecast, By Country
10.5.1 Germany 10.5.2 France 10.5.3 UK
10.54. Rest of Europe
11Asia Pacific Table-Top Games Market Analysis and Forecast (2020-2030) 11.1 Introduction
11.2 Asia Pacific Table-Top Games Market Share Analysis, By Type
11.3 Asia Pacific Table-Top Games Market Size and Forecast, By Application
11.4 Asia Pacific Table-Top Games Market Size and Forecast, By Sales Channel
11.5 Asia Pacific Table-Top Games Market Size and Forecast, By Country
11.5.1 China 11.5.2 Japan 11.5.3 India
11.5.4. Rest of Asia Pacific
12Latin America Table-Top Games Market Analysis and Forecast (2020-2030) 12.1 Introduction
12.2 Latin America Table-Top Games Market Share Analysis, By Type
12.3 Latin America Table-Top Games Market Size and Forecast, By Application
12.4 Latin America Table-Top Games Market Size and Forecast, By Sales Channel
12.5 Latin America Table-Top Games Market Size and Forecast, Country
13Middle East Table-Top Games Market Analysis and Forecast (2020-2030) 13.1 Introduction
13.2 Middle East Table-Top Games Market Share Analysis, By Type
13.3 Middle East Table-Top Games Market Size and Forecast, By Application
13.4 Middle East Table-Top Games Market Size and Forecast, By Sales Channel
13.5 Middle East Table-Top Games Market Size and Forecast, By Country
14Competitive Analysis 14.1 Competition Dashboard 14.2 Market share Analysis of Top Vendors 14.3 Key Development Strategies
15Company Profiles
15.1 Hasbro
15.1.1 Overview 15.1.2 Offerings 15.1.3 Key Financials 15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2. Ravensburger
15.2.1 Overview 15.2.2 Offerings 15.2.3 Key Financials 15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3. Mattel
15.3.1 Overview 15.3.2 Offerings 15.3.3 Key Financials 15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 Asmadi Games
15.4.1 Overview 15.4.2 Offerings 15.4.3 Key Financials 15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Bezier Games
15.5.1 Overview 15.5.2 Offerings 15.5.3 Key Financials 15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 BoardGameDesign.com 15.6.1 Overview 15.6.2 Offerings 15.6.3 Key Financials 15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 Buffalo Games
15.7.1 Overview 15.7.2 Offerings 15.7.3 Key Financials 15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Clementoni
15.8.1 Overview 15.8.2 Offerings 15.8.3 Key Financials 15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies
15.9 CMON
15.9.1 Overview 15.9.2 Offerings 15.9.3 Key Financials 15.9.4 Business Segment & Geographic Overview
15.9.5 Key Market Developments
15.9.6 Key Strategies
15.10 The Walt Disney Co
15.10.1 Overview 15.10.2 Offerings 15.10.3 Key Financials 15.10.4 Business Segment & Geographic Overview
15.10.5 Key Market Developments
15.10.6 Key Strategies