Portable Gaming Console Market

 

Gaming console refers to a computer system that allows users to play video games by connecting it to display devices like television, monitors. The portable gaming console on mobiles is gaining more attention in the gaming world. The two most critical features of the portable gaming console are its screen and weight. These consoles are used broadly used by the electronic consumers due to the 3D technology.

 

Market Drivers

 

The type of different screen and the weight of the gaming console are the driving factors of the market. The sensors in it offer real-time motion sensing that provides a gaming experience to the users. Another driving factor is new technology as it is enabling to securely download and play games on a handheld product hence wide range of mobile gaming console is used

Market Restraints

The high cost of the gaming console along with the high rated disk cost becomes a main hindered force of the market. The creation of smartphones and tablets became the key restraints of the portable gaming console industry. The online smartphone games are available at a low price make their demand high on the market, hence hindering the portable gaming console market growth. The increase in penetration and shifting of consumer investment from the hardware field to the software field restrain the market growth.

 

Portable Gaming Console Market

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Market Segmentation

 

Portable Gaming Console Market is segmented By Type (Single Function Gaming Console, Multifunction Gaming Console), By Application (Children, Adults), By Product (PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite), By Platform (IoS, Android, Windows, Others), By Region (North America, Asia Pacific, Europe, Latin America, The Middle East and Africa). The platform is again bifurcated into iOS, Android, and others. with the advancement of technology and with the innovation of new products several audio-visual consoles are in great demand.

 

Regional Analysis

 

North America holds the main portable gaming console market globally owing to the industry’s investment in the production of different types of console products like video gaming consoles and tablet gaming consoles. The US and Canada are the vital contributors in the growth of market. Markets in Asia Pacific countries like China, Japan, South Korea are evolving at a high rate and are expected to attain a CAGR in the upcoming period. In this portable gaming console market forecast period, the European region showed rapid portable gaming console market growth.

 

Market Key Players

 

Nvidia Corp., Valve Corp., Microsoft Corporation, Sony Corporation, Playjam, Vtech, Bit Corporation, OUYA Inc., Mattel Inc, Mad Catz Interactive Inc., NEC Corporation, Atari SA, Sega Games Co., Nintendo Co.Ltd.

 

Industry development

 

Sony Corporation has discovered the new-generation PlayStation 5 gaming console which has adapted new changes. The Xbox Series X and the PlayStation 5, the next-generation gaming consoles by Microsoft and Sony hit the shelves in late 2020. In September 2019, Nintendo launched the Nintendo Switch Lite handheld gaming console with an MSRP of US$199.99. Sony invented a dual sense controller which helps in starting to ship to control the game. It helps to capture a broad range of motions. The Microsoft company is trying to upgrade the version and use 12 teraflops of power in the Xbox series.

Portable Gaming Console Market TOC

 

1 Introduction        
1.1 Objective of the Study
1.2 Market definition

1.3 Market Scope

 

2 Research Methodology

2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources

 

3 Executive Summary


4 Portable Gaming Console Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis

 

5 Portable Gaming Console Market, By Product

5.1 Y-o-Y Growth Comparison, By Product

5.2 Portable Gaming Console Market Share Analysis, By Product

5.3 Portable Gaming Console Market Size and Forecast, By Product
5.3.1 PlayStation 4

5.3.2 Xbox

5.3.3 Razer Switchblade

5.3.4 PlayStation Vita

5.3.5 Nintendo Switch Lite

 

6 Portable Gaming Console Market, By Application
6.1 Y-o-Y Growth Comparison, By Application

6.2 Portable Gaming Console Market Share Analysis, By Application

6.3 Portable Gaming Console Market Size and Forecast, By Application
6.3.1 Children

6.3.2 Adults

 

7 Portable Gaming Console Market, By Type
7.1 Y-o-Y Growth Comparison, By Type

7.2 Portable Gaming Console Market Share Analysis, By Type

7.3 Portable Gaming Console Market Size and Forecast, By Type
7.3.1 Single Function Gaming Console

7.3.2 Multifunction Gaming Console

 

8 Portable Gaming Console Market, By Platform
8.1 Y-o-Y Growth Comparison, By Platform

8.2 Portable Gaming Console Market Share Analysis, By Platform

8.3 Portable Gaming Console Market Size and Forecast, By Platform
8.3.1 IOS

8.3.2 Android

8.3.3 Windows

8.3.4 Others

 

9 Portable Gaming Console Market, By Region
9.1 Portable Gaming Console Market Share Analysis, By Region

9.2 Portable Gaming Console Market Share Analysis, By Region

9.3 Portable Gaming Console Market Size and Forecast, By Region

 

10 North America Portable Gaming Console Market Analysis and Forecast (2021-2027)
10.1 Introduction

10.2 North America Portable Gaming Console Market Share Analysis, By Product

10.3 North America Portable Gaming Console Market Size and Forecast, By Application

10.4 North America Portable Gaming Console Market Size and Forecast, By Platform

10.5 North America Portable Gaming Console Market Size and Forecast, By Type

10.6 North America Portable Gaming Console Market Size and Forecast, By Country

10.6.1 U.S.
10.6.2 Canada
10.6.3 Mexico

 

11 Europe Portable Gaming Console Market Analysis and Forecast (2021-2027)
11.1 Introduction

11.2 Europe Portable Gaming Console Market Share Analysis, By Product

11.3 Europe Portable Gaming Console Market Size and Forecast, By Application

11.4 Europe Portable Gaming Console Market Size and Forecast, By Platform

11.5 Europe Portable Gaming Console Market Size and Forecast, By Type

11.6 Europe Portable Gaming Console Market Size and Forecast, By Country

11.6.1 Germany
11.6.2 France
11.6.3 UK

11.6.4 Rest of Europe

 

12 Asia Pacific Portable Gaming Console Market Analysis and Forecast (2021-2027)
12.1 Introduction

12.2 Asia Pacific Portable Gaming Console Market Share Analysis, By Product

12.3 Asia Pacific Portable Gaming Console Market Size and Forecast, By Application

12.4 Asia Pacific Portable Gaming Console Market Size and Forecast, By Platform

12.5 Asia Pacific Portable Gaming Console Market Size and Forecast, By Type

12.6 Asia Pacific Portable Gaming Console Market Size and Forecast, By Country

12.6.1 China      
12.6.2 Japan
12.6.3 India

12.6.4. Rest of Asia Pacific

 

13 Latin America Portable Gaming Console Market Analysis and Forecast (2021-2027)
13.1 Introduction

13.2 Latin America Portable Gaming Console Market Share Analysis, By Product

13.3 Latin America Portable Gaming Console Market Size and Forecast, By Application

13.4 Latin America Portable Gaming Console Market Size and Forecast, By Platform

13.5 Latin America Portable Gaming Console Market Size and Forecast, By Type

13.6 Latin America Portable Gaming Console Market Size and Forecast, Country

13.6.1. Brazil

13.6.2. Rest of Latin America

 

14 Middle East Portable Gaming Console Market Analysis and Forecast (2021-2027)
14.1 Introduction

 14.2 Middle East Portable Gaming Console Market Share Analysis, By Product

14.3 Middle East Portable Gaming Console Market Size and Forecast, By Application

14.4 Middle East Portable Gaming Console Market Size and Forecast, By Platform

14.5 Middle East Portable Gaming Console Market Size and Forecast, By Type

14.6 Middle East Portable Gaming Console Market Size and Forecast, By Country

14.6.1. Saudi Arabia

14.6.2. UAE

14.6.3. Egypt

14.6.4. Kuwait

14.6.5. South Africa

 

15 Competitive Analysis
15.1 Competition Dashboard
15.2 Market share Analysis of Top Vendors
15.3 Key Development Strategies

 

16 Company Profiles

 

16.1 Nvidia Corp

16.1.1 Overview
16.1.2 Offerings
16.1.3 Key Financials
16.1.4 Business Segment & Geographic Overview

16.1.5 Key Market Developments

16.1.8 Key Strategies

 

16.2. Valve Corp    

16.2.1 Overview
16.2.2 Offerings
16.2.3 Key Financials
16.2.4 Business Segment & Geographic Overview

16.2.5 Key Market Developments

16.2.8 Key Strategies

 

16.3 Microsoft Corporation

16.3.1 Overview
16.3.2 Offerings
16.3.3 Key Financials
16.3.4 Business Segment & Geographic Overview

16.3.5 Key Market Developments

16.3.8 Key Strategies

 

16.4 Sony Corporation

16.4.1 Overview
16.4.2 Offerings
16.4.3 Key Financials
16.4.4 Business Segment & Geographic Overview

16.4.5 Key Market Developments

16.4.8 Key Strategies

 

16.5 Playjam

16.5.1 Overview
16.5.2 Offerings
16.5.3 Key Financials
16.5.4 Business Segment & Geographic Overview

16.5.5 Key Market Developments

16.5.8 Key Strategies

 

16.8 Vtech,
16.8.1 Overview
16.8.2 Offerings
16.8.3 Key Financials
16.8.4 Business Segment & Geographic Overview

16.8.5 Key Market Developments

16.8.8 Key Strategies

 

16.7 Bit Corporation

16.7.1 Overview
16.7.2 Offerings
16.7.3 Key Financials
16.7.4 Business Segment & Geographic Overview

16.7.5 Key Market Developments

16.7.8 Key Strategies     

 

16.8 OUYA Inc

16.8.1 Overview
16.8.2 Offerings
16.8.3 Key Financials
16.8.4 Business Segment & Geographic Overview

16.8.5 Key Market Developments

16.8.8 Key Strategies

 

16.9 Mattel Inc

16.9.1 Overview
16.9.2 Offerings
16.9.3 Key Financials
16.9.4 Business Segment & Geographic Overview

16.9.5 Key Market Developments

16.9.8 Key Strategies

 

16.10 Mad Catz Interactive Inc

16.10.1 Overview
16.10.2 Offerings
16.10.3 Key Financials
16.10.4 Business Segment & Geographic Overview

16.10.5 Key Market Developments

16.10.8 Key Strategies

 

16.11 NEC Corporation

16.11.1 Overview
16.11.2 Offerings
16.11.3 Key Financials
16.11.4 Business Segment & Geographic Overview

16.11.5 Key Market Developments

16.11.8 Key Strategies

 

16.12 Atari SA

16.12.1 Overview
16.12.2 Offerings
16.12.3 Key Financials
16.12.4 Business Segment & Geographic Overview

16.12.5 Key Market Developments

16.12.8 Key Strategies

 

16.13 Sega Games Co

16.13.1 Overview
16.13.2 Offerings
16.13.3 Key Financials
16.13.4 Business Segment & Geographic Overview

16.13.5 Key Market Developments

16.13.8 Key Strategies

 

16.14 Nintendo Co. Ltd.

16.14.1 Overview
16.14.2 Offerings
16.14.3 Key Financials
16.14.4 Business Segment & Geographic Overview

16.14.5 Key Market Developments

16.14.8 Key Strategies