Portable Gaming Console Market
Gaming console refers to a computer system that allows users to play video games by connecting it to display devices like television, monitors. The portable gaming console on mobiles is gaining more attention in the gaming world. The two most critical features of the portable gaming console are its screen and weight. These consoles are used broadly used by the electronic consumers due to the 3D technology.
Market Drivers
The type of different screen and the weight of the gaming console are the driving factors of the market. The sensors in it offer real-time motion sensing that provides a gaming experience to the users. Another driving factor is new technology as it is enabling to securely download and play games on a handheld product hence wide range of mobile gaming console is used
Market Restraints
The high cost of the gaming console along with the high rated disk cost becomes a main hindered force of the market. The creation of smartphones and tablets became the key restraints of the portable gaming console industry. The online smartphone games are available at a low price make their demand high on the market, hence hindering the portable gaming console market growth. The increase in penetration and shifting of consumer investment from the hardware field to the software field restrain the market growth.
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Market Segmentation
Portable Gaming Console Market is segmented By Type (Single Function Gaming Console, Multifunction Gaming Console), By Application (Children, Adults), By Product (PlayStation 4, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite), By Platform (IoS, Android, Windows, Others), By Region (North America, Asia Pacific, Europe, Latin America, The Middle East and Africa). The platform is again bifurcated into iOS, Android, and others. with the advancement of technology and with the innovation of new products several audio-visual consoles are in great demand.
Regional Analysis
North America holds the main portable gaming console market globally owing to the industry’s investment in the production of different types of console products like video gaming consoles and tablet gaming consoles. The US and Canada are the vital contributors in the growth of market. Markets in Asia Pacific countries like China, Japan, South Korea are evolving at a high rate and are expected to attain a CAGR in the upcoming period. In this portable gaming console market forecast period, the European region showed rapid portable gaming console market growth.
Market Key Players
Nvidia Corp., Valve Corp., Microsoft Corporation, Sony Corporation, Playjam, Vtech, Bit Corporation, OUYA Inc., Mattel Inc, Mad Catz Interactive Inc., NEC Corporation, Atari SA, Sega Games Co., Nintendo Co.Ltd.
Industry development
Sony Corporation has discovered the new-generation PlayStation 5 gaming console which has adapted new changes. The Xbox Series X and the PlayStation 5, the next-generation gaming consoles by Microsoft and Sony hit the shelves in late 2020. In September 2019, Nintendo launched the Nintendo Switch Lite handheld gaming console with an MSRP of US$199.99. Sony invented a dual sense controller which helps in starting to ship to control the game. It helps to capture a broad range of motions. The Microsoft company is trying to upgrade the version and use 12 teraflops of power in the Xbox series.
Portable Gaming Console Market TOC
1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Portable Gaming Console Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Portable Gaming Console Market, By Product
5.1 Y-o-Y Growth Comparison, By Product
5.2 Portable Gaming Console Market Share Analysis, By Product
5.3 Portable Gaming Console Market Size and Forecast, By Product
5.3.1 PlayStation 4
5.3.2 Xbox
5.3.3 Razer Switchblade
5.3.4 PlayStation Vita
5.3.5 Nintendo Switch Lite
6 Portable Gaming Console Market, By Application
6.1 Y-o-Y Growth Comparison, By Application
6.2 Portable Gaming Console Market Share Analysis, By Application
6.3 Portable Gaming Console Market Size and Forecast, By Application
6.3.1 Children
6.3.2 Adults
7 Portable Gaming Console Market, By Type
7.1 Y-o-Y Growth Comparison, By Type
7.2 Portable Gaming Console Market Share Analysis, By Type
7.3 Portable Gaming Console Market Size and Forecast, By Type
7.3.1 Single Function Gaming Console
7.3.2 Multifunction Gaming Console
8 Portable Gaming Console Market, By Platform
8.1 Y-o-Y Growth Comparison, By Platform
8.2 Portable Gaming Console Market Share Analysis, By Platform
8.3 Portable Gaming Console Market Size and Forecast, By Platform
8.3.1 IOS
8.3.2 Android
8.3.3 Windows
8.3.4 Others
9 Portable Gaming Console Market, By Region
9.1 Portable Gaming Console Market Share Analysis, By Region
9.2 Portable Gaming Console Market Share Analysis, By Region
9.3 Portable Gaming Console Market Size and Forecast, By Region
10 North America Portable Gaming Console Market Analysis and Forecast (2021-2027)
10.1 Introduction
10.2 North America Portable Gaming Console Market Share Analysis, By Product
10.3 North America Portable Gaming Console Market Size and Forecast, By Application
10.4 North America Portable Gaming Console Market Size and Forecast, By Platform
10.5 North America Portable Gaming Console Market Size and Forecast, By Type
10.6 North America Portable Gaming Console Market Size and Forecast, By Country
10.6.1 U.S.
10.6.2 Canada
10.6.3 Mexico
11 Europe Portable Gaming Console Market Analysis and Forecast (2021-2027)
11.1 Introduction
11.2 Europe Portable Gaming Console Market Share Analysis, By Product
11.3 Europe Portable Gaming Console Market Size and Forecast, By Application
11.4 Europe Portable Gaming Console Market Size and Forecast, By Platform
11.5 Europe Portable Gaming Console Market Size and Forecast, By Type
11.6 Europe Portable Gaming Console Market Size and Forecast, By Country
11.6.1 Germany
11.6.2 France
11.6.3 UK
11.6.4 Rest of Europe
12 Asia Pacific Portable Gaming Console Market Analysis and Forecast (2021-2027)
12.1 Introduction
12.2 Asia Pacific Portable Gaming Console Market Share Analysis, By Product
12.3 Asia Pacific Portable Gaming Console Market Size and Forecast, By Application
12.4 Asia Pacific Portable Gaming Console Market Size and Forecast, By Platform
12.5 Asia Pacific Portable Gaming Console Market Size and Forecast, By Type
12.6 Asia Pacific Portable Gaming Console Market Size and Forecast, By Country
12.6.1 China
12.6.2 Japan
12.6.3 India
12.6.4. Rest of Asia Pacific
13 Latin America Portable Gaming Console Market Analysis and Forecast (2021-2027)
13.1 Introduction
13.2 Latin America Portable Gaming Console Market Share Analysis, By Product
13.3 Latin America Portable Gaming Console Market Size and Forecast, By Application
13.4 Latin America Portable Gaming Console Market Size and Forecast, By Platform
13.5 Latin America Portable Gaming Console Market Size and Forecast, By Type
13.6 Latin America Portable Gaming Console Market Size and Forecast, Country
13.6.1. Brazil
13.6.2. Rest of Latin America
14 Middle East Portable Gaming Console Market Analysis and Forecast (2021-2027)
14.1 Introduction
14.2 Middle East Portable Gaming Console Market Share Analysis, By Product
14.3 Middle East Portable Gaming Console Market Size and Forecast, By Application
14.4 Middle East Portable Gaming Console Market Size and Forecast, By Platform
14.5 Middle East Portable Gaming Console Market Size and Forecast, By Type
14.6 Middle East Portable Gaming Console Market Size and Forecast, By Country
14.6.1. Saudi Arabia
14.6.2. UAE
14.6.3. Egypt
14.6.4. Kuwait
14.6.5. South Africa
15 Competitive Analysis
15.1 Competition Dashboard
15.2 Market share Analysis of Top Vendors
15.3 Key Development Strategies
16 Company Profiles
16.1 Nvidia Corp
16.1.1 Overview
16.1.2 Offerings
16.1.3 Key Financials
16.1.4 Business Segment & Geographic Overview
16.1.5 Key Market Developments
16.1.8 Key Strategies
16.2. Valve Corp
16.2.1 Overview
16.2.2 Offerings
16.2.3 Key Financials
16.2.4 Business Segment & Geographic Overview
16.2.5 Key Market Developments
16.2.8 Key Strategies
16.3 Microsoft Corporation
16.3.1 Overview
16.3.2 Offerings
16.3.3 Key Financials
16.3.4 Business Segment & Geographic Overview
16.3.5 Key Market Developments
16.3.8 Key Strategies
16.4 Sony Corporation
16.4.1 Overview
16.4.2 Offerings
16.4.3 Key Financials
16.4.4 Business Segment & Geographic Overview
16.4.5 Key Market Developments
16.4.8 Key Strategies
16.5 Playjam
16.5.1 Overview
16.5.2 Offerings
16.5.3 Key Financials
16.5.4 Business Segment & Geographic Overview
16.5.5 Key Market Developments
16.5.8 Key Strategies
16.8 Vtech,
16.8.1 Overview
16.8.2 Offerings
16.8.3 Key Financials
16.8.4 Business Segment & Geographic Overview
16.8.5 Key Market Developments
16.8.8 Key Strategies
16.7 Bit Corporation
16.7.1 Overview
16.7.2 Offerings
16.7.3 Key Financials
16.7.4 Business Segment & Geographic Overview
16.7.5 Key Market Developments
16.7.8 Key Strategies
16.8 OUYA Inc
16.8.1 Overview
16.8.2 Offerings
16.8.3 Key Financials
16.8.4 Business Segment & Geographic Overview
16.8.5 Key Market Developments
16.8.8 Key Strategies
16.9 Mattel Inc
16.9.1 Overview
16.9.2 Offerings
16.9.3 Key Financials
16.9.4 Business Segment & Geographic Overview
16.9.5 Key Market Developments
16.9.8 Key Strategies
16.10 Mad Catz Interactive Inc
16.10.1 Overview
16.10.2 Offerings
16.10.3 Key Financials
16.10.4 Business Segment & Geographic Overview
16.10.5 Key Market Developments
16.10.8 Key Strategies
16.11 NEC Corporation
16.11.1 Overview
16.11.2 Offerings
16.11.3 Key Financials
16.11.4 Business Segment & Geographic Overview
16.11.5 Key Market Developments
16.11.8 Key Strategies
16.12 Atari SA
16.12.1 Overview
16.12.2 Offerings
16.12.3 Key Financials
16.12.4 Business Segment & Geographic Overview
16.12.5 Key Market Developments
16.12.8 Key Strategies
16.13 Sega Games Co
16.13.1 Overview
16.13.2 Offerings
16.13.3 Key Financials
16.13.4 Business Segment & Geographic Overview
16.13.5 Key Market Developments
16.13.8 Key Strategies
16.14 Nintendo Co. Ltd.
16.14.1 Overview
16.14.2 Offerings
16.14.3 Key Financials
16.14.4 Business Segment & Geographic Overview
16.14.5 Key Market Developments
16.14.8 Key Strategies