Global Playing Cards and Board Games Market Size, Trends, By Type (Playing Cards, Board Games), By Distribution Channel (Online, Offline), By Competition Type (Tier 1, Tier 2, Tier 3) and By Region (North America, Latin America, Europe, Asia Pacific, Central America and Africa): Global Opportunity Analysis and Industry forecast, 2023-2030.
Global Playing Cards and Board Games Market
Global Playing Cards and Board Games Market was valued at US$ 17 Bn in 2022, estimated to reach US$ 35 Bn by 2030, with a CAGR of 7.76 % from 2023-2030.
People enjoy playing both card games and board games. Playing cards and board games has various benefits, including bettering mental health, developing concentration, patience, and discipline, relaxing and unwinding, improving personal growth, and teaching players how to deal with defeat. Some of the well-liked card games are UNO, the Gin Rummy Matching Game, Solitaire, Blackjack, Hearts, the Cards Against Humanity Party Game added by Benjamin Dunn, the Bluff Shedding Game added by R20X, and the Poker Card Game contributed by Fredfred101. Among the most well-known board games include monopoly, catan, scrabble, qwirkle, risk, clue (Cluedo), battleship, and axis and allies.
Market Drivers
Initially, homes and other social gatherings were the only settings where board gamers could play these playing cards and board games. However, as commercialization has grown, there has been a significant increase in the number of cafes where customers can play these games for a small fee. Due to these cafes, the global market for playing cards and board games is expected to have strong growth throughout the forecast period.
During the forecast period, social media has been a major factor in the market's growth. This is due to the abundance of games that are accessible and integrated with social media, allowing users to play with friends who are located far away. Another significant aspect affecting the market's anticipated growth is the game's unlimited access based on social media profiles.
Market Restraints
During the aforementioned forecast period, the rising import tariffs and the emergence of new manufacturing hubs will probably act as major market restraints.
Market Segmentation
The scope of the Global Playing Cards and Board Games Market covers segmentation based on By Type, By Distribution Channel, By Competition Type and By Region.
By Type, the market is segmented into Playing Cards, Board Games. By Distribution Channel, the market is segmented into Online, Offline. By Competition Type, the market is segmented into Tier 1, Tier 2, Tier 3.
Regional Analysis
The Global Playing Cards and Board Games Market is segmented into 5 main regions, namely, North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Due to some of these games' success at the Asian Games, Asia-Pacific currently holds a monopoly on the world market for playing cards and board games. In addition, China and India control the majority of the Asia-Pacific industry because there are more and more leisure and recreational options there.
Due to its ability to draw millennials yearning for traditional forms of relaxation and entertainment, North America is expected to experience the quickest rate of growth during the projected period. Due to the rising popularity of recreational activities and the growing number of casinos, the United States is predicted to experience the highest growth rate in the North American market.
Key Players
Games Workshop Limited, Disney, NECA/WizKids LLC, Grey Fox Games, Buffalo Games, Tennent Holdings Ltd., LongPack Games, Nintendo. Games, Blizzard Entertainment, Inc., Gameloft.
Market Taxonomy
By Type
• Playing Cards
• Board Games
By Distribution Channel
• Online
• Offline
By Competition Type
• Tier 1
• Tier 2
• Tier 3
By Region
• North America
o U.S.
o Canada
o Mexico
• Latin America
o Brazil
o Argentina
o Colombia
o Peru
o Chile
o Venezuela
o Rest of Latin America
• Europe
o Germany
o France
o UK
o Russia
o Italy
o Spain
o Rest of Europe
• Asia Pacific
o China
o Japan
o India
o South Korea
o Australia
o New Zealand
o Singapore
o Malaysia
o Rest of Asia Pacific
• Middle East & Africa
o Saudi Arabia
o UAE
o Egypt
o Kuwait
o South Africa
o Rest Middle East & Africa
Global Playing Cards and Board Games Market
1 Introduction
1.1 Objective of the Study
1.2 Market Definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Playing Cards and Board Games Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Cumulative Impact due to recent Energy Crisis
4.2.5 Cumulative Impact due to nearing economic downturn.
4.2.6 Post covid-19 world Supply& Demand conditions
4.2.7 Cumulative Impact of Russia-Ukraine Conflict
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Playing Cards and Board Games Market, By Type
5.1 Y-o-Y Growth Comparison, By Type
5.2 Global Playing Cards and Board Games Market Share Analysis, By Type
5.3 Global Playing Cards and Board Games Market Size and Forecast, By Type
5.3.1 Playing Cards
5.3.2 Board Games
6 Global Playing Cards and Board Games Market, By Distribution Channel
6.1 Y-o-Y Growth Comparison, By Distribution Channel
6.2 Global Playing Cards and Board Games Market Share Analysis, By Distribution Channel
6.3 Global Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
6.3.1 Online
6.3.2 Offline
7 Global Playing Cards and Board Games Market, By Competition Type
7.1 Y-o-Y Growth Comparison, By Competition Type
7.2 Global Playing Cards and Board Games Market Share Analysis, By Competition Type
7.3 Global Playing Cards and Board Games Market Size and Forecast, By Competition Type
7.3.1 Tier 1
7.2.2 Tier 2
7.2.3 Tier 3
8 Global Playing Cards and Board Games Market, By Region
8.1 Global Playing Cards and Board Games Market Share Analysis, By Region
8.2 Global Playing Cards and Board Games Market Size and Forecast, By Region
8.3 Global Playing Cards and Board Games Market Trends and Forecast, By Region
9 North America Playing Cards and Board Games Market Analysis and Forecast (2023-2030)
9.1 Introduction
9.2 North America Playing Cards and Board Games Market Share Analysis, By Type
9.3 North America Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
9.4 North America Playing Cards and Board Games Market Size and Forecast, By Competition Type
9.5 North America Playing Cards and Board Games Market Size and Forecast, By Country
9.5.1 U.S.
9.5.1.1. Market Size and Forecast, By Type
9.5.1.2 Market Size and Forecast, By Distribution Channel
9.5.1.3. Market Size and Forecast, By Competition Type
9.5.2 Canada
9.5.2.1. Market Size and Forecast, By Type
9.5.2.2 Market Size and Forecast, By Distribution Channel
9.5.2.3. Market Size and Forecast, By Competition Type
9.5.3 Mexico
9.5.3.1. Market Size and Forecast, By Type
9.5.3.2 Market Size and Forecast, By Distribution Channel
9.5.3.3. Market Size and Forecast, By Competition Type
10 Europe Playing Cards and Board Games Market Analysis and Forecast (2023-2030)
10.1 Introduction
10.2 Europe Playing Cards and Board Games Market Share Analysis, By Type
10.3 Europe Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
10.4 Europe Playing Cards and Board Games Market Size and Forecast, By Competition Type
10.5 Europe Playing Cards and Board Games Market Size and Forecast, By Country
10.5.1 Germany
10.5.1.1. Market Size and Forecast, By Type
10.5.1.2 Market Size and Forecast, By Distribution Channel
10.5.1.3. Market Size and Forecast, By Competition Type
10.5.2 France
10.5.2.1. Market Size and Forecast, By Type
10.5.2.2 Market Size and Forecast, By Distribution Channel
10.5.2.3. Market Size and Forecast, By Competition Type
10.5.3 UK
10.5.3.1. Market Size and Forecast, By Type
10.5.3.2 Market Size and Forecast, By Distribution Channel
10.5.3.3. Market Size and Forecast, By Competition Type
10.5.4. Russia
10.5.4.1. Market Size and Forecast, By Type
10.5.4.2 Market Size and Forecast, By Distribution Channel
10.5.4.3. Market Size and Forecast, By Competition Type
10.5.5. Italy
10.5.5.1. Market Size and Forecast, By Type
10.5.5.2 Market Size and Forecast, By Distribution Channel
10.5.5.3. Market Size and Forecast, By Competition Type
10.5.6. Playing Cards and Board Games in
10.5.6.1. Market Size and Forecast, By Type
10.5.6.2 Market Size and Forecast, By Distribution Channel
10.5.6.3. Market Size and Forecast, By Competition Type
10.5.7. Rest of Europe
10.5.7.1. Market Size and Forecast, By Type
10.5.7.2 Market Size and Forecast, By Distribution Channel
10.5.7.3. Market Size and Forecast, By Competition Type
11 Asia Pacific Playing Cards and Board Games Market Analysis and Forecast (2023-2030)
11.1 Introduction
11.2 Asia Pacific Playing Cards and Board Games Market Share Analysis, By Type
11.3 Asia Pacific Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
11.4 Asia Pacific Playing Cards and Board Games Market Size and Forecast, By Competition Type
11.5 Asia Pacific Playing Cards and Board Games Market Size and Forecast, By Country
11.5.1 China
11.5.1.1. Market Size and Forecast, By Type
11.5.1.2 Market Size and Forecast, By Distribution Channel
11.5.1.3. Market Size and Forecast, By Competition Type
11.5.2 Japan
11.5.2.1. Market Size and Forecast, By Type
11.5.2.2 Market Size and Forecast, By Distribution Channel
11.5.2.3. Market Size and Forecast, By Competition Type
11.5.3 India
11.5.3.1. Market Size and Forecast, By Type
11.5.3.2 Market Size and Forecast, By Distribution Channel
11.5.3.3. Market Size and Forecast, By Competition Type
11.5.4. South Korea
11.5.4.1. Market Size and Forecast, By Type
11.5.4.2 Market Size and Forecast, By Distribution Channel
11.5.4.3. Market Size and Forecast, By Competition Type
11.5.5. Australia
11.5.5.1. Market Size and Forecast, By Type
11.5.5.2 Market Size and Forecast, By Distribution Channel
11.5.5.3. Market Size and Forecast, By Competition Type
11.5.6. New Zealand
11.5.6.1. Market Size and Forecast, By Type
11.5.6.2 Market Size and Forecast, By Distribution Channel
11.5.6.3. Market Size and Forecast, By Competition Type
11.5.7. Singapore
11.5.7.1. Market Size and Forecast, By Type
11.5.7.2 Market Size and Forecast, By Distribution Channel
11.5.7.3. Market Size and Forecast, By Competition Type
11.5.8. Malaysia
11.5.8.1. Market Size and Forecast, By Type
11.5.8.2 Market Size and Forecast, By Distribution Channel
11.5.8.3. Market Size and Forecast, By Competition Type
11.5.9. Rest of Asia
11.5.9.1. Market Size and Forecast, By Type
11.5.9.2 Market Size and Forecast, By Distribution Channel
11.5.9.3. Market Size and Forecast, By Competition Type
12 Latin America Playing Cards and Board Games Market Analysis and Forecast (2023-2030)
12.1 Introduction
12.2 Latin America Playing Cards and Board Games Market Share Analysis, By Type
12.3 Latin America Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
12.4 Latin America Playing Cards and Board Games Market Size and Forecast, By Competition Type
12.5 Latin America Playing Cards and Board Games Market Size and Forecast, By Country
12.5.1 Brazil
12.5.1.1. Market Size and Forecast, By Type
12.5.1.2 Market Size and Forecast, By Distribution Channel
12.5.1.3. Market Size and Forecast, By Competition Type
12.5.2 Argentina
12.5.2.1. Market Size and Forecast, By Type
12.5.2.2 Market Size and Forecast, By Distribution Channel
12.5.2.3. Market Size and Forecast, By Competition Type
12.5.3. Colombia
12.5.3.1. Market Size and Forecast, By Type
12.5.3.2 Market Size and Forecast, By Distribution Channel
12.5.3.3. Market Size and Forecast, By Competition Type
12.5.4. Peru
12.5.4.1. Market Size and Forecast, By Type
12.5.4.2 Market Size and Forecast, By Distribution Channel
12.5.4.3. Market Size and Forecast, By Competition Type
12.5.5. Chile
12.5.5.1. Market Size and Forecast, By Type
12.5.5.2 Market Size and Forecast, By Distribution Channel
12.5.5.3. Market Size and Forecast, By Competition Type
12.5.6. Venezuela
12.5.6.1. Market Size and Forecast, By Type
12.5.6.2 Market Size and Forecast, By Distribution Channel
12.5.6.3. Market Size and Forecast, By Competition Type
12.5.7. rest of Latin America
12.5.7.1. Market Size and Forecast, By Type
12.5.7.2 Market Size and Forecast, By Distribution Channel
12.5.7.3. Market Size and Forecast, By Competition Type
13 Middle East Playing Cards and Board Games Market Analysis and Forecast (2023-2030)
13.1 Introduction
13.2 Middle East Playing Cards and Board Games Market Share Analysis, By Type
13.3 Middle East Playing Cards and Board Games Market Size and Forecast, By Distribution Channel
13.4 Middle East Playing Cards and Board Games Market Size and Forecast, By Competition Type
13.5 Middle East Playing Cards and Board Games Market Size and Forecast, By Country
13.5.1. Saudi Arabia
13.5.1.1. Market Size and Forecast, By Type
13.5.1.2 Market Size and Forecast, By Distribution Channel
13.5.1.3. Market Size and Forecast, By Competition Type
13.5.2 UAE
13.5.2.1. Market Size and Forecast, By Type
13.5.2.2 Market Size and Forecast, By Distribution Channel
13.5.2.3. Market Size and Forecast, By Competition Type
13.5.3 Egypt
13.5.3.1. Market Size and Forecast, By Type
13.5.3.2 Market Size and Forecast, By Distribution Channel
13.5.3.3. Market Size and Forecast, By Competition Type
13.5.4 Kuwait
13.5.4.1. Market Size and Forecast, By Type
13.5.4.2 Market Size and Forecast, By Distribution Channel
13.5.4.3. Market Size and Forecast, By Competition Type
13.5.5 South Africa
13.5.5.1 Market Size and Forecast, By Type
13.5.5.2 Market Size and Forecast, By Distribution Channel
13.5.5.3 Market Size and Forecast, By Competition Type
13.5.5 Rest of Middle East & Africa
13.5.6.1 Market Size and Forecast, By Type
13.5.6.2 Market Size and Forecast, By Distribution Channel
13.5.6.3 Market Size and Forecast, By Competition Type
14 Competitive Analysis
14.1 Competition Dashboard
14.2 Market share Analysis of Top Vendors
14.3 Key Development Strategies
15 Company Profiles
15.1 Games Workshop Limited
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2 Disney
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3. NECA/WizKids LLC
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 Grey Fox Games.
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Buffalo Games
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Tennent Holdings Ltd.
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 LongPack Games
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Nintendo. Games
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies
15.9 Blizzard Entertainment, Inc.
15.9.1 Overview
15.9.2 Offerings
15.9.3 Key Financials
15.9.4 Business Segment & Geographic Overview
15.9.5 Key Market Developments
15.9.6 Key Strategies
15.10 Gameloft
15.10.1 Overview
15.10.2 Offerings
15.10.3 Key Financials
15.10.4 Business Segment & Geographic Overview
15.10.5 Key Market Developments
15.10.6 Key Strategies