Online gaming is also termed as video gaming, which can reduce stress, lighten depression, improve the ability to multi-task, and improve decision making skills, increase vision. Online gaming is classified into various types and age groups such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play – Games, and Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years, respectively.
Increase in consumer awareness towards interactive entertainment system is the key driving factor which is expected to boost the global online gaming market growth. Furthermore, increase in penetration of smartphones and internet is expected to propel the global online gaming market growth. Also, availability of high-speed internet and efficient hardware compatibility, various sophisticated gaming techniques, and increased disposable income of consumers will affect the global online gaming market growth. In addition to that, technological advancements in online gaming industry is expected to fuel the market growth during this forecast period.
However, regulations of regulatory bodies on particular set of online gaming is the major restarting factor which is expected to hamper the global online gaming market growth.
Global Online Gaming Market is segmented into types such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play - Games. Further, Global Online Gaming Market is divided into age groups such as Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years.
Also, Global Online Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Various key players are discussed in this report such as Giant Interactive, Zynga, Wargaming, Tencent, Microsoft, Sony Corp., Activision Blizzard, Ubisoft, Sega, Konami, Valve , Peak Games, Gree, Electronics Arts, Bwin. Party Digital Entertainment, King Digital Entertainment, Arkadium, Playdom, Fun Technologies, Riot Games, NCSOFT,, and Others
Global Online Gaming Market
1. Executive Summary
1.1. Market Taxonomy
2. Global Online Gaming Market Demand (in Value or Size in US$ Mn) Analysis and Forecast
3. Market Background
3.1. Forecast Factor
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Challenges
3.2.3. Trends
4. Global Online Gaming Market Snapshot
5. Global Online Gaming Market Analysis, By Types
5.1. Y-o-Y Growth Comparison, By Types
5.2. Global Online Gaming Market Share Analysis, By Types
5.3. Global Online Gaming Market Size and Forecast, By Types
5.3.1 Mobile games
5.3.2 Play-to-Play-Games
5.3.3 Free-to-Play-Games
5.3.4 Pay-to-Play-Games
5.3.5Pay-In-Play-Games
6. Global Online Gaming Market Analysis, By Age Group
6.1. Y-o-Y Growth Comparison, By Age Group
6.2. Global Online Gaming Market Share Analysis, By Age Group
6.3. Global Online Gaming Market Size and Forecast, By Age Group
6.3.1 below 10 Years
6.3.2 11-18 Years
6.3.319-24 Years
6.3.4 25-34 Years
6.3.5 35- 44 Years
6.3.6 45 & Above 45 Years
7. Global Online Gaming Market Analysis, By Region
7.1. Y-o-Y Growth Comparison, By Region
7.2. Global Online Gaming Market Share Analysis, By Region
8. North America Online Gaming Market Analysis and Forecast (2017-2030)
8.1 Introduction
8.2 North America Online Gaming Market Analysis, By Types
8.3 North America Online Gaming Market Analysis, By Age Group
8.4 North America Online Gaming Market Analysis, By Country
8.4.1USA
8.4.2 Canada
8.4.3 Mexico
9. Europe Online Gaming Market Analysis and Forecast (2017-2030)
9.1 Introduction
9.2 Europe Online Gaming Market Analysis, By Types
9.3 Europe Online Gaming Market Analysis, By Age Group
9.4 Europe Online Gaming Market Analysis, By Country
9.4 .1Germany
9.4 .2 France
9.4.3 UK
9.4 .4 Rest of Europe
10. Asia Pacific Online Gaming Market Analysis and Forecast (2017-2030)
10.1 Introduction
10.2 Asia Pacific Online Gaming Market Analysis, By Types
10.3Asia Pacific Online Gaming Market Analysis, By Age Group
10.4 Asia Pacific Online Gaming Market Analysis, By Country
10.4.1China
10.4.2 India
10.4.3 Japan
10.4.4 Rest of Asia Pacific
11. Latin America Online Gaming Market Analysis and Forecast (2017-2030)
11.1 Introduction
11.2 Latin America Online Gaming Market Analysis, By Types
11.3Latin America Online Gaming Market Analysis, By Age Group
12. Middle East & Africa Online Gaming Market Analysis and Forecast (2017-2030)
12.1 Introduction
12.2 Middle East & Africa Online Gaming Market Analysis, By Types
12.3Middle East & Africa Online Gaming Market Analysis, By Age Group
13. Competition Analysis
13.1 Competition Dashboard
13.2Market Share Analysis of Top Vendors
13.3 Key Development Strategies
14. Company Profiles
14.1 Giant Interactive
14.1.1 Overview
14.1.2 Offerings
141.3 Key Financial
14.1.4 Business Segment & Geographic Overview
14.1.5 Key Market Developments
14.1.6 Key Strategies
14.2 , Zynga
14.3 Wargaming
14.4 Tencent
14.5 Microsoft
14.6 Sony Corp
14.7 Activision Blizzard
14.8 Ubisoft
14.9 Sega
14.10 Konami
14.11 Valve
14.12 Peak Games
14.13 Gree
14.14 Electronics Arts
14.15 Bwin.
14.16 Party Digital Entertainment
14.17 King Digital Entertainments
14.18 Arkadium
14.19 Playdom
14.20 Fun Technologies
14.21 Riot Games
14.22NCSOFT
14.23 others