Global Online Entertainment Market

Online entertainment involves accessing material like music, films, web shows over the internet. It can be either watching / listening programs. Online entertainment is available in various forms including online music, videos, online books, and games. It provides various benefits including convenience (choosing from a wide range of easily accessed material), cost  ( making the most of free content) and timing (choosing when and where you view or listen).

 

Market Drivers

Nowadays, maximum entertainment services are available online that provides users with access to more content. Social Media, video gaming, music streaming, and video streaming, are the most popular forms of online entertainment. Furthermore, increase in increase in penetration of smartphones and availability of internet service at affordable prices will positively contribute the market growth. Also, rapid adoption of internet enabled smart devices like tablets and smartphones, smart TVs, Desktops, laptops, and smart projectors will significantly propel the demand for online entertainment content. Moreover, continuous technological advancements will fuel the market growth during this forecast period.

Market Restraints

However, low internet penetration in rural area as well as network issues in rural area are the challenging factors which are expected to hinder the global online entertainment market growth during this analysis period.

 

Market Segmentation

Global Online Entertainment Market is segmented into form such as Video, Audio, Games, Internet Radio, and others, by revenue model such as Subscription, Advertisement, Sponsorship, and Others. Further, market is segmented into device such as Smartphones, Smart Tvs, Projectors, & Monitors, Laptop, Desktop, & Tablets, and Others.

Also, Global Online Entertainment Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

 

Market Key Players

Various key players are discussed in this report  Amazon Web Services, Google LLC, Netflix, Inc, Tencent Holdings Ltd,  Facebook, King Digital Entertainment Ltd, Sony Corp, Rakuten, Inc, Spotify Technology S.A, and CBS Corporation

 

Market Taxonomy

By Form Video Audio Games Internet Radio Others

By Revenue Model Subscription Advertisement Sponsorship Others

By Device Smartphones Smart Tvs, Projectors, & Monitors Laptop, Desktop, & Tablets Others

By Region

North America

Latin America

Europe Asia Pacific

Middle East & Africa Key

 

Questions Addressed by the Report What are the Key

Opportunities in Global Online Entertainment Market?

What will be the growth rate from 2019 to 2030?

Which segment/region will have highest growth?

What are the factors that will impact/drive the Market?

What is the competitive Landscape in the Industry?

What is the role of key players in the value chain?

What are the strategies adopted by key players?

Global Online Entertainment Market 1 Introduction        

1.1 Objective of the Study

1.2 Market definition

1.3 Market Scope

 

2 Research Methodology

2.1 Data Mining

2.2 Validation

2.3 Primary Interviews

2.4 List of Data Sources

 

3 Executive Summary 4 Global Online Entertainment Market Outlook

4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.3 Porters Five Force Model

4.4 Value Chain Analysis

 

5  Global Online Entertainment Market, By Form

5.1 Y-o-Y Growth Comparison, By Form

5.2 Global Online Entertainment Market Share Analysis, By Form

5.3 Global Online Entertainment Market Size and Forecast, By Form

5.3.1 Video

5.3.2. Audio

5.3.3. Games

5.3.4. Internet

5.3.5. Radio

5.3.6.Others

 

6  Global Online Entertainment Market , By Revenue Model

6.1 Y-o-Y Growth Comparison, By Revenue Model

6.2 Global Online Entertainment Market Share Analysis, By Revenue Model

6.3 Global Online Entertainment Market Size and Forecast, By Revenue Model

6.3.1 Subscription

6.3.2 Advertisement

 6.3.3. Sponsorship

6.3.4. Others

 

7  Global Online Entertainment Market, Device

7.1 Y-o-Y Growth Comparison, Device

7.2 Global Online Entertainment Market Share Analysis, Device

7.3 Global Online Entertainment Market Size and Forecast, Device

7.3. 1 Smartphones

7.3.2 Smart Tvs, Projectors & Monitors

7.3.3. Laptop, Desktops, & Tablet

7.3.4.Others

 

8Global Online Entertainment Market, By Region

8.1 Global Online Entertainment Market Share Analysis, By Region

8.2 Global Online Entertainment Market Share Analysis, By Region

8.3 Global Online Entertainment Market Size and Forecast, By Region

 

9 North America Online Entertainment Market Analysis and Forecast (2020-2030)

9.1 Introduction

9.2 North America Online Entertainment Market Share Analysis, By Form

9.3 North America Online Entertainment Market Size and Forecast, By Revenue Model

9.4 North America Online Entertainment Market Size and Forecast, Device

9.5 North America Online Entertainment Market Size and Forecast, By Country

9.5.1 U.S.

9.5.2 Canada

9.5.3 Mexico

  10EuropeOnline Entertainment Market Analysis and Forecast (2020-2030)

10.1 Introduction

10.2 Europe Online Entertainment Market Share Analysis, By Form

10.3 Europe Online Entertainment Market Size and Forecast, By Revenue Model

10.4 Europe Online Entertainment Market Size and Forecast, Device

10.5 Europe Online Entertainment Market Size and Forecast, By Country

10.5.1 Germany

10.5.2 France

10.5.3 UK

10.54. Rest of Europe

  11Asia Pacific Online Entertainment Market Analysis and Forecast (2020-2030)

11.1 Introduction

11.2 Asia Pacific Online Entertainment Market Share Analysis, By Form

11.3 Asia Pacific Online Entertainment Market Size and Forecast, By Revenue Model

11.4 Asia Pacific Online Entertainment Market Size and Forecast, Device

11.5 Asia Pacific Online Entertainment Market Size and Forecast, By Country

11.5.1 China           

11.5.2 Japan

11.5.3 India

11.5.4. Rest of Asia Pacific

  12Latin America Online Entertainment Market Analysis and Forecast (2020-2030)

12.1 Introduction

12.2 Latin America Online Entertainment Market Share Analysis, By Form

12.3 Latin America Online Entertainment Market Size and Forecast, By Revenue Model

12.4 Latin America Online Entertainment Market Size and Forecast, Device

12.5 Latin America Online Entertainment Market Size and Forecast, Country

 

13Middle East Online Entertainment Market Analysis and Forecast (2020-2030)

13.1 Introduction

 13.2 Middle East Online Entertainment Market Share Analysis, By Form

13.3 Middle East Online Entertainment Market Size and Forecast, By Revenue Model

13.4 Middle East Online Entertainment Market Size and Forecast, Device

13.5 Middle East Online Entertainment Market Size and Forecast, By Country

 

14Competitive Analysis

14.1 Competition Dashboard

14.2 Market share Analysis of Top Vendors

14.3 Key Development Strategies

 

15Company Profiles 15.1 Amazon Web Services

15.1.1 Overview

15.1.2 Offerings

15.1.3 Key Financials

15.1.4 Business Segment & Geographic Overview

15.1.5 Key Market Developments

15.1.6 Key Strategies

 

15.2. Google LLC

15.2.1 Overview

15.2.2 Offerings

15.2.3 Key Financials

15.2.4 Business Segment & Geographic Overview

15.2.5 Key Market Developments

15.2.6 Key Strategies

 

15.3 Netflix, Inc

15.3.1 Overview

15.3.2 Offerings

15.3.3 Key Financials

15.3.4 Business Segment & Geographic Overview

15.3.5 Key Market Developments

15.3.6 Key Strategies

 

15.4 Tencent Holdings Ltd

15.4.1 Overview

15.4.2 Offerings

15.4.3 Key Financials

15.4.4 Business Segment & Geographic Overview

15.4.5 Key Market Developments

15.4.6 Key Strategies

 

15.5   Facebook

15.5.1 Overview

15.5.2 Offerings

15.5.3 Key Financials

15.5.4 Business Segment & Geographic Overview

15.5.5 Key Market Developments

15.5.6 Key Strategies

 

15.6 King Digital Entertainment Ltd,

15.6.1 Overview

15.6.2 Offerings

15.6.3 Key Financials

15.6.4 Business Segment & Geographic Overview

15.6.5 Key Market Developments

15.6.6 Key Strategies

 

15.7 Sony Corp

15.7.1 Overview

15.7.2 Offerings

15.7.3 Key Financials

15.7.4 Business Segment & Geographic Overview

15.7.5 Key Market Developments

15.7.6 Key Strategies       

 

15.8 Rakuten Inc

15.8.1 Overview

15.8.2 Offerings

15.8.3 Key Financials

15.8.4 Business Segment & Geographic Overview

15.8.5 Key Market Developments

15.8.6 Key Strategies

  15.9 Spotify Technology S.A

15.9.1 Overview

15.9.2 Offerings

15.9.3 Key Financials

15.9.4 Business Segment & Geographic Overview

15.9.5 Key Market Developments

15.9.6 Key Strategies

 

15.10 CBS Corporation

15.10.1 Overview

1510.2 Offerings

1510.3 Key Financials

1510.4 Business Segment & Geographic Overview

1510.5 Key Market Developments

1510.6 Key Strategies