Global Metaverse In Gaming Market
The Metaverse is a digital platform that combines virtual reality with the real world. Individuals and game development companies will eventually be linked together by a technology known as blockchain. The use of blockchain to assist a large platform in the development of the gaming world is gaining a lot of traction. Furthermore, metaverse is a well-known virtual reality open world that provides a variety of options to the online gaming platform in the development of VR and AR-related games.
Drivers: Online gaming concepts such as play to earn are boosting the metaverse gaming industry.
The metaverse gaming industry is benefiting from the profit of earning NFT (Non-Fungible Tokens), which is changing people's perceptions of online gaming. With the introduction of blockchain technology, the current online gaming scenario has completely changed, allowing players to invest and profit by leveraging huge profits. Because of the release of new gaming platforms and opportunities to profit from them, interest in playing online games is shifting in a new direction.
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Restraints: Concerns about digital privacy and data harvesting are limiting market growth.
The emergence of a metaverse in gaming, as well as its associated technologies, is raising concerns about certain aspects of digital privacy. The privacy concern, according to the Electronic Frontier Foundation (EFF), is related to an individual's location tracking, where the data collected by the AR glasses is expected to reveal the user's location.
Impact of Covid-19
Prior to Covid-19, it is estimated that the gaming market generated USD 120 billion in revenue from video games alone, not including hardware. Covid-19, on the other hand, has caused a surge in internet traffic during that time, according to Verizon. Digital video traffic, for example, increased by 12% while web traffic increased by 20%. Moreover, during the same time period, the video gaming platform saw a 20% increase. Furthermore, with the release of Half Life: Alyx on March 23, 2020, a large number of gamers have been attracted. As a result, the impact of Covid-19 on the gaming industry was lower than previously thought.
Segmentation By Component: The Global Metaverse In Gaming Market is classified on the basis of Component into Hardware and Software.
Segmentation By Device Type: The Global Metaverse In Gaming Market is classified on the basis of Device Type into PCs, Mobile, and VR Headset.
Segmentation By Technology: The Global Metaverse In Gaming Market is classified on the basis of Technology into Blockchain, NFT, Virtual Reality, Augmented Reality, Mixed Reality, and Extended Reality.
Segmentation By Age-Group: The Global Metaverse In Gaming Market is classified on the basis of Age-Group into Below 10 years, 11-19 Years, 20-35 Years, and Above 35 Years.
Segmentation By Region: The Global Metaverse In Gaming Market is classified on the basis of Region into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
Competitive Landscape: The key players of Global Metaverse In Gaming Market are Roblox Corporation, Facebook, Inc, Tencent Holdings Ltd, Epic Games, Inc, and Lilith Games.
Industrial Development
Market Taxonomy
By Component
By Device Type
By Technology
By Age Group
By Region
Key Questions Addressed by the Report
Global Metaverse in Gaming Market TOC
1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Metaverse in Gaming Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5. Global Metaverse in Gaming Market, By Component
5.1 Y-o-Y Growth Comparison, By Component
5.2 Metaverse in Gaming Market Share Analysis, By Component
5.3 Metaverse in Gaming Market Size and Forecast, By Component
5.3.1 Software
5.3.2 Hardware
6. Global Metaverse in Gaming Market, By Device Type
6.1 Y-o-Y Growth Comparison, By Device Type
6.2 Metaverse in Gaming Market Share Analysis, By Device Type
6.3 Metaverse in Gaming Market Size and Forecast, By Device Type
6.3.1 PCs
6.3.2 Mobile
6.3.3 VR Headset
7. Global Metaverse in Gaming Market, By Technology
7.1 Y-o-Y Growth Comparison, By Technology
7.2 Metaverse in Gaming Market Share Analysis, By Technology
7.3 Metaverse in Gaming Market Size and Forecast, By Technology
7.3.1 Blockchain
7.3.2 NFT
7.3.3 Virtual Reality
7.3.4 Augmented Reality
7.3.5 Mixed Reality
7.3.6 Extended Reality.
8. Global Metaverse in Gaming Market, By Age-Group
8.1 Y-o-Y Growth Comparison, By Age-Group
8. Metaverse in Gaming Market Share Analysis, By Age-Group
8.3 Metaverse in Gaming Market Size and Forecast, By Age-Group
8.3.1 Below 10 years
8.3.2 11-19 Years
8.3.3 20-35 Years
8.3.4 Above 35 Years
9. Global Metaverse in Gaming Market, By Region
9.1 Metaverse in Gaming Market Share Analysis, By Region
9.2 Metaverse in Gaming Market Size and Forecast, By Region
9.3 Metaverse in Gaming Market Size and Forecast, By Region
10. North America Metaverse in Gaming nalysis and Forecast (2021-2027)
10.1 Introduction
10.2 North America Metaverse in Gaming Market Share Analysis, By Component
10.3 North America Metaverse in Gaming Market Size and Forecast, By Device Type
10.4 North America Metaverse in Gaming Market Size and Forecast, By Technology
10.5 North America Metaverse in Gaming Market Size and Forecast, By Age-Group
10.6 North America Metaverse in Gaming Market Size and Forecast, By Geography Type
10.6.1 US
10.6.2 Canada
11. Europe Metaverse in Gaming Market Analysis and Forecast (2021-2027)
11.1 Introduction
11.2 Europe Metaverse in Gaming Market Share Analysis, By Component
11.3 Europe Metaverse in Gaming Market Size and Forecast, By Device Type
11.4 Europe Metaverse in Gaming Market Size and Forecast, By Technology
11.5 Europe Metaverse in Gaming Market Size and Forecast, By Age-Group
11.6 Europe Metaverse in Gaming Market Size and Forecast, By Country
11.6.1 UK
11.6.2 Germany
11.6.3 France
11.6.4 Italy
11.6.5 Spain
11.6.6 Netherland
12. Asia Pacific Metaverse in Gaming Market Analysis and Forecast (2021-2027)
12.1 Introduction
12.2 Asia Pacific Metaverse in Gaming Market Share Analysis, By Component
12.3 Asia Pacific Metaverse in Gaming Market Size and Forecast, By Device Type
12.4 Asia Pacific Metaverse in Gaming Market Size and Forecast, By Technology
12.5 Asia Pacific Metaverse in Gaming Market Size and Forecast, By Age-Group
12.6 Asia Pacific Metaverse in Gaming Market Size and Forecast, By Country
12.6.1 China
12.6.2 Japan
12.6.3 India
12.6.4 Australia
13. Latin America Metaverse in Gaming Market Analysis and Forecast (2021-2027)
13.1 Introduction
13.2 Latin America Metaverse in Gaming Market Share Analysis, By Component
13.3 Latin America Metaverse in Gaming Market Size and Forecast, By Device Type
13.4 Latin America Metaverse in Gaming Market Size and Forecast, By Technology
13.5 Latin America Metaverse in Gaming Market Size and Forecast, By Age-Group
13.6 Latin America Metaverse in Gaming Market Size and Forecast, By Country
13.6.1 Brazil
13.6.2 Rest of Latin America
14 Middle East Metaverse in Gaming Market Analysis and Forecast (2021-2027)
14.1 Introduction
14.2 Middle East Metaverse in Gaming Market Share Analysis, By Component
14.3 Middle East Metaverse in Gaming Market Size and Forecast, By Device Type
14.4 Middle East Metaverse in Gaming Market Size and Forecast, By Technology
14.5 Middle East Metaverse in Gaming Market Size and Forecast, By Age-Group
14.6 Middle East Metaverse in Gaming Market Size and Forecast, By Country
14.6.1 Saudi Arabia
14.6.2 UAE
14.6.3. Egypt
14.6.4. Kuwait
14.6.5. South Africa
15 Competitive Analysis
15.1 Competition Dashboard
15.2 Market share Analysis of Top Vendors
15.3 Key Development Strategies
16. Company Profiles
16.1 Roblox Corporation
16.1.1 Overview
16.1.2 Offerings
16.1.3 Key Financials
16.1.4 Business Segment & Geographic Overview
16.1.5 Key Market Developments
16.1.6 Key Strategies
16.2 Facebook, Inc
16.2.1 Overview
16.2.2 Offerings
16.2.3 Key Financials
16.2.4 Business Segment & Geographic Overview
16.2.5 Key Market Developments
16.2.6 Key Strategies
16.3 Tencent Holdings Ltd
16.3.1 Overview
16.3.2 Offerings
16.3.3 Key Financials
16.3.4 Business Segment & Geographic Overview
16.3.5 Key Market Developments
16.3.6 Key Strategies
16.4 Epic Games, Inc
16.4.1 Overview
16.4.2 Offerings
16.4.3 Key Financials
16.4.4 Business Segment & Geographic Overview
16.4.5 Key Market Developments
16.4.6 Key Strategies
16.5 Lilith Games
16.5.1 Overview
16.5.2 Offerings
16.5.3 Key Financials
16.5.4 Business Segment & Geographic Overview
16.5.5 Key Market Developments
16.5.6 Key Strategies