Gaming peripheral devices are mainly designed to play games on computer. Various types of gaming peripheral devices are available in market as gamepads, gaming headsets, joystick, virtual reality devices, and keyboard mouse. Gaming peripherals help to improve gaming experience while playing video games.
Market Drivers
Rise in technological advancements in video gaming peripheral is the key driving factor which is expected to boost the global gaming peripheral market growth. Furthermore, increase in popularity of various video games like heroes of storm, league of legends, and e- sports across the globe will have positive impact on market growth. Moreover, increase in popularity of various gaming devices like Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick among professional and hardcore gamers across the world will fuel the market growth during this forecast period. Also, growing casual as well as professional gamers and increase in penetration of internet will propel the market growth.
However, high cost of gaming peripheral devices is the major restraining factor which is expected to hamper the global gaming peripheral market growth. Also, increase in health issues associated with video gaming and online gaming will affect the market growth.
Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.
Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.
By Product Type Virtual Reality Devices Gaming Mouse Gaming Headsets Gamepads Controllers Gaming Keyboards JoyStick
By Device Type PC (Desktops/ Laptops) Gaming Consoles
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Gaming Peripheral Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Gaming Peripheral Market, By Product Type
5.1 Y-o-Y Growth Comparison, By Product Type
5.2 Global Gaming Peripheral Market Share Analysis, By Product Type
5.3 Global Gaming Peripheral Market Size and Forecast, By Product Type
5.3.1 Virtual Reality Devices
5.3.2Gaming Mouse
5.3.3Gamepads Controllers
5.3.4Gaming Keyboards
5.3.5JoyStick
6 Global Gaming Peripheral Market, By Device Type
6.1 Y-o-Y Growth Comparison, By Device Type
6.2 Global Gaming Peripheral Market Share Analysis, By Device Type
6.3 Global Gaming Peripheral Market Size and Forecast, By Device Type
6.3.1PC (Desktops/ Laptops)
6.3.2 Gaming Console
7 Global Gaming Peripheral Market, By Region
7.1 Global Gaming Peripheral Market Share Analysis, By Region
7.2 Global Gaming Peripheral Market Share Analysis, By Region
7.3 Global Gaming Peripheral Market Size and Forecast, By Region
8 North America Gaming Peripheral Market Analysis and Forecast (2017 – 2030)
8.1 Introduction
8.2 North America Gaming Peripheral Market Share Analysis, By Product Type
8.3 North America Gaming Peripheral Market Size and Forecast, By Device Type
8.4 North America Gaming Peripheral Market Size and Forecast, By Country
8.4.1 U.S
8.4.2 Canada
8.4.3 Mexico
9 Europe Gaming Peripheral Market Analysis and Forecast (2017 – 2030)
9.1 Introduction
9.2 Europe Gaming Peripheral Market Share Analysis, By Product Type
9.3 Europe Gaming Peripheral Market Size and Forecast, By Device Type
9.4 Europe Gaming Peripheral Market Size and Forecast, By Country
9.4.1 Germany
9.4.2 France
9.4.3 UK
9.4.4. Rest of Europe
10 Asia Pacific Gaming Peripheral Market Analysis and Forecast (2017 – 2030)
10.1 Introduction
10.2 Asia Pacific Gaming Peripheral Market Share Analysis, By Product Type
10.3 Asia Pacific Gaming Peripheral Market Size and Forecast, By Device Type
10.4 Asia Pacific Gaming Peripheral Market Size and Forecast, By Country
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4. Rest of Asia Pacific
11 Latin America Gaming Peripheral Market Analysis and Forecast (2017 – 2030)
11.1 Introduction
11.2 Latin America Gaming Peripheral Market Share Analysis, By Product Type
11.3 Latin America Gaming Peripheral Market Size and Forecast, By Device Type
11.4 Latin America Gaming Peripheral Market Size and Forecast, By Country
12 Middle East Gaming Peripheral Market Analysis and Forecast (2017 – 2030)
12.1 Introduction 12.2 Middle East Gaming Peripheral Market Share Analysis, By Product Type
12.3 Middle East Gaming Peripheral Market Size and Forecast, By Device Type
12.4 Middle East Gaming Peripheral Market Size and Forecast, By Country
13 Competitive Analysis
13.1 Competition Dashboard
13.2 Market share Analysis of Top Vendors
13.3 Key Development Strategies
14 Company Profiles
15.1 Corsair Components, Inc
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2 Sharkoon Technologies
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3 Sennheiser Electronic
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 ROCCAT STUDIOS
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Razer Inc
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Madcatz, Logitech
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 Kingston Technology
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Guillemot Corporation S.A
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies