Global Gaming Peripheral Market

 

Gaming peripheral devices are mainly designed to play games on computer. Various types of gaming peripheral devices are available in market as gamepads, gaming headsets, joystick, virtual reality devices, and keyboard mouse. Gaming peripherals help to improve gaming experience while playing video games.

 

Market Drivers

 

Rise in technological advancements in video gaming peripheral is the key driving factor which is expected to boost the global gaming peripheral market growth. Furthermore, increase in popularity of various video games like heroes of storm, league of legends, and e- sports across the globe will have positive impact on market growth. Moreover, increase in popularity of various gaming devices like Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick among professional and hardcore gamers across the world will fuel the market growth during this forecast period. Also, growing casual as well as professional gamers and increase in penetration of internet will propel the market growth.

 

Market Restraints

 

However, high cost of gaming peripheral devices is the major restraining factor which is expected to hamper the global gaming peripheral market growth. Also, increase in health issues associated with video gaming and online gaming will affect the market growth.

 

Market Segmentation

 

Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.

Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

 

Market Key Players

 

Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.

 

Market Taxonomy

 

By Product Type Virtual Reality Devices Gaming Mouse Gaming Headsets Gamepads Controllers Gaming Keyboards JoyStick

By Device Type PC (Desktops/ Laptops) Gaming Consoles

By Region

  • North America
  • Latin America
  • Europe Asia
  • Pacific Middle
  • East & Africa

Key Questions Addressed by the Report What are the Key

  • Opportunities in Gaming Peripheral Market?
  • What will be the growth rate from 2019 to 2030?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?

Global Gaming Peripheral Market

1 Introduction

1.1 Objective of the Study

1.2 Market definition

1.3 Market Scope

 

2 Research Methodology

2.1 Data Mining

2.2 Validation

2.3 Primary Interviews

2.4 List of Data Sources

 

3 Executive Summary

4 Global Gaming Peripheral  Market Outlook

4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.3 Porters Five Force Model

4.4 Value Chain Analysis

 

5 Global Gaming Peripheral Market, By Product Type

5.1 Y-o-Y Growth Comparison, By Product Type

5.2 Global Gaming Peripheral Market Share Analysis, By Product Type

5.3 Global Gaming Peripheral Market Size and Forecast, By Product Type

5.3.1 Virtual Reality Devices

5.3.2Gaming Mouse

5.3.3Gamepads Controllers

5.3.4Gaming Keyboards

5.3.5JoyStick

 

6 Global Gaming Peripheral Market, By Device Type

6.1 Y-o-Y Growth Comparison, By Device Type

6.2 Global Gaming Peripheral Market Share Analysis, By Device Type

6.3 Global Gaming Peripheral Market Size and Forecast, By Device Type

6.3.1PC (Desktops/ Laptops)

6.3.2 Gaming Console

 

7 Global Gaming Peripheral Market, By Region

7.1 Global Gaming Peripheral Market Share Analysis, By Region

7.2 Global Gaming Peripheral Market Share Analysis, By Region

7.3 Global Gaming Peripheral Market Size and Forecast, By Region

 

8 North America Gaming Peripheral Market Analysis and Forecast (2017 – 2030)

8.1 Introduction

8.2 North America Gaming Peripheral Market Share Analysis, By Product Type

8.3 North America Gaming Peripheral Market Size and Forecast, By Device Type

8.4 North America Gaming Peripheral Market Size and Forecast, By Country

8.4.1 U.S

8.4.2 Canada

8.4.3 Mexico

 

9 Europe Gaming Peripheral Market Analysis and Forecast (2017 – 2030)

9.1 Introduction

9.2 Europe Gaming Peripheral Market Share Analysis, By Product Type

9.3 Europe Gaming Peripheral Market Size and Forecast, By Device Type

9.4 Europe Gaming Peripheral Market Size and Forecast, By Country

9.4.1 Germany

9.4.2 France

9.4.3 UK

9.4.4. Rest of Europe

 

10 Asia Pacific Gaming Peripheral Market Analysis and Forecast (2017 – 2030)

10.1 Introduction

10.2 Asia Pacific Gaming Peripheral Market Share Analysis, By Product Type

10.3 Asia Pacific Gaming Peripheral Market Size and Forecast, By Device Type

10.4 Asia Pacific Gaming Peripheral Market Size and Forecast, By Country

10.4.1 China

10.4.2 Japan

10.4.3 India

10.4.4. Rest of Asia Pacific

 

11 Latin America Gaming Peripheral Market Analysis and Forecast (2017 – 2030)

11.1 Introduction

11.2 Latin America Gaming Peripheral Market Share Analysis, By Product Type

11.3 Latin America Gaming Peripheral Market Size and Forecast, By Device Type

11.4 Latin America Gaming Peripheral Market Size and Forecast, By Country

 

12 Middle East Gaming Peripheral Market Analysis and Forecast (2017 – 2030)

12.1 Introduction 12.2 Middle East Gaming Peripheral Market Share Analysis, By Product Type

12.3 Middle East Gaming Peripheral Market Size and Forecast, By Device Type

12.4 Middle East Gaming Peripheral Market Size and Forecast, By Country

 

13 Competitive Analysis

13.1 Competition Dashboard

13.2 Market share Analysis of Top Vendors

13.3 Key Development Strategies

 

14 Company Profiles

15.1 Corsair Components, Inc

15.1.1 Overview

15.1.2 Offerings

15.1.3 Key Financials

15.1.4 Business Segment & Geographic Overview

15.1.5 Key Market Developments

15.1.6 Key Strategies

15.2 Sharkoon Technologies

15.2.1 Overview

15.2.2 Offerings

15.2.3 Key Financials

15.2.4 Business Segment & Geographic Overview

15.2.5 Key Market Developments

15.2.6 Key Strategies

15.3 Sennheiser Electronic

15.3.1 Overview

15.3.2 Offerings

15.3.3 Key Financials

15.3.4 Business Segment & Geographic Overview

15.3.5 Key Market Developments

15.3.6 Key Strategies

15.4 ROCCAT STUDIOS

15.4.1 Overview

15.4.2 Offerings

15.4.3 Key Financials

15.4.4 Business Segment & Geographic Overview

15.4.5 Key Market Developments

15.4.6 Key Strategies

15.5 Razer Inc

15.5.1 Overview

15.5.2 Offerings

15.5.3 Key Financials

15.5.4 Business Segment & Geographic Overview

15.5.5 Key Market Developments

15.5.6 Key Strategies

15.6 Madcatz, Logitech

15.6.1 Overview

15.6.2 Offerings

15.6.3 Key Financials

15.6.4 Business Segment & Geographic Overview

15.6.5 Key Market Developments

15.6.6 Key Strategies

15.7 Kingston Technology

15.7.1 Overview

15.7.2 Offerings

15.7.3 Key Financials

15.7.4 Business Segment & Geographic Overview

15.7.5 Key Market Developments

15.7.6 Key Strategies

15.8 Guillemot Corporation S.A

15.8.1 Overview

15.8.2 Offerings

15.8.3 Key Financials

15.8.4 Business Segment & Geographic Overview

15.8.5 Key Market Developments

15.8.6 Key Strategies