Global Gaming Controller Market    

 

 

Global Paracetamol was valued at US$ 1,800.5 Million in 2021, estimated to reach US$ 2,973.5 Million in 2027, with a CAGR 8.0% from 2022-2027.

 

A game controller, gaming controller, or simply controller, means an input device used with video games or entertainment systems to provide input to a video game, characteristically to control an object or character in the game.

 

 

Market Drivers

 

Rising number of gamers is inducing the gaming industry which is expected to fuel the adoption of gaming controllers in the market.

 

Furthermore, the scope of gaming controller will also improve with the progress of advanced wired & wireless gaming controllers and other accessories available in the market.

 

Moreover, introduction of new consoles like PlayStation 5, and combination of virtual reality with controllers, growing penetration of smartphone gaming controllers in the market are few of the other factors that are likely to stimulate the market growth.

 

 

Market Restraints

 

High cost is one of the main factors which may hamper the growth of the gaming controller market. This leads to growing adoption of counterfeit gaming consoles among gamers because of its increasing availability in the market.

 

Also, Lack of awareness among consumers about gaming controller brands and quality of the products can be a restraining factor for the growth of the gaming controller market.

 

 

Market Segmentation

 

Gaming Controller Market is segmented into major 4 categories. Based on Compatibility, the market is segmented into PC, Console, Mobile. Based on Connectivity, the market is divided into Wireless, Wired. Based on Product Type, the market is segmented into Gamepad, Paddle, Joystick, Trackball, Throttle Quadrant, Steering wheel, Yoke, Light Gun, Others. Based on End User, the market is segmented into Personal, Commercial. Based on Price Range, the market is segmented into Low, Medium, High. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East.

 

 

Regional Analysis

 

North America dominated the gaming controller market in 2019 and continue to be same in forecast period as the video game controllers, like consoles, are going through constant transition over the years in the region. Also, in the region, Nintendo of America is planning to sell single joy-con switch controllers.

 

Asia Pacific also expected to witness the substantial growth in the Gaming Controller Market due to the growing demand for entertainment products coupled with easy government rules and regulations pertaining to manufacturing units.

 

 

Market Key Players

 

Some of the key players operating in Global Gaming Controller Market are Bensussen Deutsch & Associates, LLC., dreamGEAR, HORI USA, Logitech, Mad Catz Global Ltd., Microsoft, Nintendo, Performance Designed Products LLC, Razor Inc., Thrustmaster.

 

 

Industry development

 

In 2020, Scuf Gaming International, LLC, launched high-performance gaming controllers for Call of Duty League to bring fans new, official league controllers, featuring team colors and logos.

 

In 2020, Guillemot Corporation S.A. launched an advanced Thrustmaster pedal set to date, with a load cell offering more realism and precision.

 

In 2020, HORI USA launched the product for easy travelling and protecting systems with lightweight yet sturdy vault case in an animal crossing theme.

 

Global Gaming Controller Market TOC

 

 

1 Introduction


1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope

 

 

2 Research Methodology

 

2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources

 

 

3 Executive Summary
 

4 Global Gaming Controller Market Outlook
 

4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis

 

 

5 Global Gaming Controller Market, By Connectivity
 

5.1 Y-o-Y Growth Comparison, By Connectivity

5.2 Global Gaming Controller Market Share Analysis, By Connectivity

5.3 Global Gaming Controller Market Size and Forecast, By Connectivity
5.3.1 Wireless
5.3.2 Wired

 

 

6 Global Gaming Controller Market, By Compatibility
 

6.1 Y-o-Y Growth Comparison, By Compatibility

6.2 Global Gaming Controller Market Share Analysis, By Compatibility

6.3 Global Gaming Controller Market Size and Forecast, By Compatibility
6.3.1 PC

6.3.2. Console

6.3.3. Mobile

 

 

7 Global Gaming Controller Market, By Product Type
 

7.1 Y-o-Y Growth Comparison, By Product Type

7.2 Global Gaming Controller Market Share Analysis, By Product Type

7.3 Global Gaming Controller Market Size and Forecast, By Product Type
7.3.1 Gamepad
7.3.2 Paddle

7.3.3 Joystick

7.3.4 Trackball

7.3.5 Throttle Quadrant

7.3.6 Steering wheel

7.3.7 Yoke

7.3.8 Light Gun

7.3.9 Others

 

 

8 Global Gaming Controller Market, By Price Range
 

8.1 Y-o-Y Growth Comparison, By Price Range

8.2 Global Gaming Controller Market Share Analysis, By Price Range

8.3 Global Gaming Controller Market Size and Forecast, By Price Range
8.3.1. Low

8.3.2 Medium

8.3.3 High
 

 

9 Global Gaming Controller Market, By End User
 

9.1 Y-o-Y Growth Comparison, By End User

9.2 Global Gaming Controller Market Share Analysis, By End User

9.3 Global Gaming Controller Market Size and Forecast, By End User
9.3.1. Personal

9.3.2 Commercial

 

 

10 Global Gaming Controller Market, By Region
 

10.1 Global Gaming Controller Market Share Analysis, By Region

10.2 Global Gaming Controller Market Share Analysis, By Region

10.3 Global Gaming Controller Market Size and Forecast, By Region

 

 

11 North America Gaming Controller Analysis and Forecast (2022 – 2027)
 

11.1 Introduction

11.2 North America Gaming Controller Product Market Share Analysis, By Connectivity

11.3 North America Gaming Controller Product Market Size and Forecast, By Compatibility

11.4 North America Gaming Controller Product Market Size and Forecast, By Product Type

11.5 North America Gaming Controller Product Market Size and Forecast, By Price Range

11.5 North America Gaming Controller Product Market Size and Forecast, By End User

11.6 North America Gaming Controller Product Market Size and Forecast, By Country

11.6.1 U.S.
11.6.2 Canada
11.6.3 Mexico

 

 

12 Europe Gaming Controller Market Analysis and Forecast (2022 – 2027)
 

12.1 Introduction

12.2 Europe Gaming Controller Product Market Share Analysis, By Connectivity

12.3 Europe Gaming Controller Product Market Size and Forecast, By Compatibility

12.4 Europe Gaming Controller Product Market Size and Forecast, By Product Type

12.5 Europe Gaming Controller Product Market Size and Forecast, By Price Range

12.6 Europe Gaming Controller Product Market Size and Forecast, By End User

12.7.  Europe Gaming Controller Product Market Size and Forecast, By Country

12.7.1 Germany
12.7.2 France
12.7.3 UK

12.7.4. Rest of Europe

 

 

13 Asia Pacific Gaming Controller Market Analysis and Forecast (2022 – 2027)
 

13.1 Introduction

13.2 Asia Pacific Gaming Controller Product Market Share Analysis, By Connectivity

13.3 Asia Pacific Gaming Controller Product Market Size and Forecast, By Compatibility 

13.4 Asia Pacific Gaming Controller Product Market Size and Forecast, By Product Type

13.5 Asia Pacific Gaming Controller Product Market Size and Forecast, By Price Range

13.6 Asia Pacific Gaming Controller Product Market Size and Forecast, By End User

13.7 Asia Pacific Gaming Controller Product Market Size and Forecast, By Country

13.7.1 China
13.7.2 Japan
13.7.3 India

13.7.4. Rest of Asia Pacific

 

 

14 Latin America Gaming Controller Market Analysis and Forecast (2022 – 2027)
 

14.1 Introduction

14.2 Latin America Gaming Controller Product Market Share Analysis, By Connectivity

14.3 Latin America Gaming Controller Product Market Size and Forecast, By Compatibility

14.4 Latin America Gaming Controller Product Market Size and Forecast, By Product Type

14.5 Latin America Gaming Controller Product Market Size and Forecast, By Price Range

14.6 Latin America Gaming Controller Product Market Size and Forecast, By End User

14.7 Latin America Gaming Controller Product Market Size and Forecast, By Country

14.7.1. Brazil

14.7.2. Rest of Latin America

 

 

15 Middle East Gaming Controller Market Analysis and Forecast (2022 – 2027)
 

15.1 Introduction

15.2 Middle East Gaming Controller Product Market Share Analysis, By Connectivity

15.3 Middle East Gaming Controller Product Market Size and Forecast, By Compatibility

15.4 Middle East Gaming Controller Product Market Size and Forecast, By Product Type

15.5 Middle East Gaming Controller Product Market Size and Forecast, By Price Range

15.6 Middle East Gaming Controller Product Market Size and Forecast, By End User

15.7 Middle East Gaming Controller Product Market Size and Forecast, By Country

15.7.1. Saudi Arabia

15.7.2. UAE

15.7.3. Egypt

15.7.4 Kuwait

15.7.5. South Africa

 

 

16 Competitive Analysis
 

16.1 Competition Dashboard
16.2 Market share Analysis of Top Vendors
16.3 Key Development Strategies

 

 

17 Company Profiles

 

17.1 Thrustmaster
 

17.1.1 Overview
17.1.2 Offerings
17.1.3 Key Financials
17.1.4 Business Segment & Geographic Overview

17.1.5 Key Market Developments

17.1.6 Key Strategies

 

 

17.2 Bensussen Deutsch & Associates, LLC.
 

17.2.1 Overview
17.2.2 Offerings
17.2.3 Key Financials
17.2.4 Business Segment & Geographic Overview

17.2.5 Key Market Developments

17.2.6 Key Strategies

 

 

17.3 dreamGEAR
 

17.3.1 Overview
17.3.2 Offerings
17.3.3 Key Financials
17.3.4 Business Segment & Geographic Overview

17.3.5 Key Market Developments

17.3.6 Key Strategies

 

 

17.4 HORI USA
 

17.4.1 Overview
17.4.2 Offerings
17.4.3 Key Financials
17.4.4 Business Segment & Geographic Overview

17.4.5 Key Market Developments

17.4.6 Key Strategies

 

 

17.5 Logitech
 

17.5.1 Overview
17.5.2 Offerings
17.5.3 Key Financials
17.5.4 Business Segment & Geographic Overview

17.5.5 Key Market Developments

17.5.6 Key Strategies

 

 

17.6 Mad Catz Global Ltd.
 

17.6.1 Overview
17.6.2 Offerings
17.6.3 Key Financials
17.6.4 Business Segment & Geographic Overview

17.6.5 Key Market Developments

17.6.6 Key Strategies

 

 

17.7 Microsoft
 

17.7.1 Overview
17.7.2 Offerings
17.7.3 Key Financials
17.7.4 Business Segment & Geographic Overview

17.7.5 Key Market Developments

17.7.6 Key Strategies    

 

 

17.8 Nintendo

 

17.8.1 Overview
17.8.2 Offerings
17.8.3 Key Financials
17.8.4 Business Segment & Geographic Overview

17.8.5 Key Market Developments

17.8.6 Key Strategies    

 

 

17.9 Performance Designed Products LLC

 

17.9.1 Overview
17.9.2 Offerings
17.9.3 Key Financials
17.9.4 Business Segment & Geographic Overview

17.9.5 Key Market Developments

17.9.6 Key Strategies    

 

 

17.10 Razor Inc.

 

17.10.1 Overview
17.10.2 Offerings
17.10.3 Key Financials
17.10.4 Business Segment & Geographic Overview

17.10.5 Key Market Developments

17.10.6 Key Strategies