Global Gaming Console Market 

 

A video game console, gaming console, or game(s) console is another name for the same thing. a computer system that is connected to a television or other video and audio display and is designed specifically for playing video games. A computer's control or monitoring unit, which includes the keyboard or keys, switches, and other components. A game console, also known as a video game console or console, is a gaming box or device that connects to a television and is primarily used to play video games. Consoles include the Famicom, Xbox, PlayStation, Nintendo Switch, Wii, and Wii U, to name a few. A video game console is a computer device that allows you to play virtual (or "video") games on a television screen. Some are connected to a television, while others are handheld devices with screens built in.

 

Drivers: The global market is growing due to rising demand for multi-functional gaming consoles and the availability of high-end sound systems. Users can download videos, listen to music, and watch movies on multi-functional consoles. The gaming console has seen a surge in demand as a result of these features.

 

 

Gaming Console Market 

 

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Restraints: Over the forecast period, however, rising smartphone sales combined with the introduction of new gaming applications will limit the growth of demand for these consoles.

 

Impact of Covid-19

 

COVID-19 boosted the already booming gaming console industry, piqued public interest in online gaming. People had more free time due to the pandemic and lockdown mandates around the world, allowing them to engage in gaming and leisure activities. Furthermore, social distancing laws are driving up the use of gaming accessories.

 

In addition, the gaming console market has been steadily increasing in recent months due to increased use of various cloud gaming services. Furthermore, increasing industry players' investments in R&D activities creates significant market opportunities.

 

Segmentation By Type: The Global Gaming Console Market is classified on the basis of Type into Home console and Handheld console. Further Handheld Console is divided into Portable and Non-portable.

 

Segmentation By Application: The Global Gaming Console Market is classified on the basis of Application into Gaming and Non-gaming.

 

Segmentation By End-use: The Global Gaming Console Market is classified on the basis of End-use into Residential and Commercial.

 

Segmentation By Region: The Global Gaming Console Market is classified on the basis of Region into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific holds the largest market share of Global Gaming Console Market.

 

Competitive Landscape: The key players of Global Gaming Console Market are Microsoft Corporation (US), Sony Corporation (Japan), Nintendo Co., Ltd. (Japan), Valve Corporation (US), Logitech Inc. (Switzerland), NVIDIA Corporation (US), BlueStacks (US), PlayJam (UK), OUYA Inc. (US), Atari (US), and Sega (Japan).

 

Industrial Development

 

  • Google LLC (Alphabet Inc.), which specialises in cloud gaming services, announced in February 2021 that it would add over 100 new games to the platform by 2021. AAA games such as Far Cry 6, FIFA 21, and Shantae: Half-Genie Hero Ultimate Edition are expected to be included.

 

  • Electronic Arts Inc. purchased Codemasters, a racing game platform, in February 2021 to expand its racing game portfolio, with plans to release a new racing game every year. Codemasters' existing franchises, such as Formula 1, DIRT, Project CARS, and GRID, were absorbed into EA's Need for Speed, Real Racing, and Burnout portfolios.

 

  • EA Sports announced a partnership with Criterion, DICE, and DICE LA in February 2021 for the release of the Battlefield game by 2021. The project is approaching the franchise's first Alpha stage and will make full use of next-generation consoles.

 

 

Market Taxonomy

 

By Type

 

  • Home console
  • Handheld console
    • Portable
    • Non-portable
    •  

By Application

 

  • Gaming
  • Non-gaming

 

By End-use

 

  • Residential
  • Commercial

 

By Region

 

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

 

Key Questions Addressed by the Report

 

  • What are the Key Opportunities in Global Gaming Console Market?
  • What will be the growth rate from 2020 to 2027?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?

Global Gaming Console Market TOC

 

1. Introduction

 

1.1 Objective of the Study

1.2 Market definition

1.3 Market Scope

 

2. Research Methodology

 

2.11 Data Mining

2.2 Validation

2.3 Primary Interviews

2.4 List of Data Sources

 

3. Executive Summary

 

4. Global Gaming Console Market Outlook

 

4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.2.4 Challenges

4.3 Porters Five Force Model

4.4 Value Chain Analysis

 

5. Global Gaming Console Market, By Type

 

5.1 Y-o-Y Growth Comparison, By Type

    1.  Global Gaming Console Market Share Analysis, By Type

5.3 Global Gaming Console Market Size and Forecast, By Type

5.3.1 Home console

5.3.2 Handheld console

 

6. Global Gaming Console Market, By Application

 

6.1 Y-o-Y Growth Comparison, By Application

6.2 Global Gaming Console Market Share Analysis, By Application

6.3 Global Gaming Console Market Size and Forecast, By Application

6.3.1 Gaming

6.3.2 Non- Gaming

 

7. Global Gaming Console Market, By End-use

 

7.1 Y-o-Y Growth Comparison, By End-use

    1. Global Gaming Console Market Share Analysis, By End-use
    1. Global Gaming Console Market Size and Forecast, By End-use
      1. Residential
      2. Commercial

8. Global Gaming Console Market, By Region

 

8.1 Global Gaming Console Market Share Analysis, By Region

8.2 Global Gaming Console Market Size and Forecast, By Region

8.2 Global Gaming Console Market Size and Forecast, By Region

 

9. North America Gaming Console Market Analysis and Forecast (2021-2027)

 

9.1 Introduction

9.2 North America Gaming Console Market Share Analysis, By Type

9.3 North America Gaming Console Market Size and Forecast, By Application

9.4 North America Gaming Console Market Size and Forecast, By End-use

9.5 North America Gaming Console Market Size and Forecast, By Country

9.5.1 US

9.5.2 Canada

9.5.3 Mexico

 

10. Europe Gaming Console Market Analysis and Forecast (2021-2027)

 

10.1 Introduction

10.2 Europe Gaming Console Market Share Analysis, By Type

10.3 Europe Gaming Console Market Size and Forecast, Application

10.4 Europe Gaming Console Market Size and Forecast, By End-use

10.5 Europe Gaming Console Market Size and Forecast, By Country

10.5.1 UK

10.5.2 Germany

10.5.3 France

10.5.4 Rest of Europe (Russia, Spain, Finland, Denmark, Italy, Greece, and Sweden)

 

11. Asia Pacific Gaming Console Market Analysis and Forecast (2021-2027)

 

11.1­­­­­­­­­­­­­­­­­ Introduction

11.2 Asia Pacific Gaming Console Market Share Analysis, By Type

11.3 Asia Pacific Gaming Console Market Size and Forecast, By Application

11.4 Asia Pacific Gaming Console Market Size and Forecast, By End-use

11.5 Asia Pacific Gaming Console Market Size and Forecast, By Country

11.5.1 China

11.5.2 India

11.5.3 Japan

11.5.4 South Korea

11.2.5 Rest of Asia Pacific (Hong Kong, Australia, Singapore, New Zealand, Indonesia, Malaysia, and Taiwan)

 

12 Latin America Gaming Console Market Analysis and Forecast (2021-2027)


12.1 Introduction

12.2 Latin America Gaming Console Market Share Analysis, By Type

12.3 Latin America Gaming Console Market Size and Forecast, By Application

12.4 Latin America Gaming Console Market Size and Forecast, By End-use

12.5 Latin America Gaming Console Market Size and Forecast, Country

12.5.1. Brazil

12.5.2. Rest of Latin America

 

13 Middle East Gaming Console Market Analysis and Forecast (2021-2027)


13.1 Introduction

13.2 Middle East Gaming Console Market Share Analysis, By Type

12.3 Middle East Gaming Console Market Size and Forecast, By Application

13.4 Middle East Gaming Console Market Size and Forecast, By End-use

13.5 Middle East Gaming Console Market Size and Forecast, By Country

13.5.1. Saudi Arabia

13.5.2. UAE

13.5.3. Egypt

13.5.4. Kuwait

13.5.5. South Africa

 

14. Competitive Analysis

 

14.1 Competition Dashboard

14.2 Market share Analysis of Top Vendors

14.3 Key Development Strategies

 

15. Company Profiles

 

15.1 Microsoft Corporation (US)

 

15.1. Overview

15.1.2 Offerings

15.1.3 Key Financials

15.1.4 Business Segment & Geographic Overview

15.1.5 Key Market Developments

15.1.6 Key Strategies

 

15.2 Sony Corporation (Japan)

 

1.2.1. Overview

15.2.2 Offerings

15.2.3 Key Financials

15.2.4 Business Segment & Geographic Overview

15.2.5 Key Market Developments

15.2.6 Key Strategies

 

15.3. Nintendo Co., Ltd. (Japan)

 

15.3.1 Overview

15.3.2 Offerings

15.3.3 Key Financials

15.3.4 Business Segment & Geographic Overview

15.3.5 Key Market Developments

15.3.6 Key Strategies

 

15.4. Valve Corporation (US)

 

15.4.1 Overview

15.4.2 Offerings

15.4.3 Key Financials

15.4.4 Business Segment & Geographic Overview

15.4.5 Key Market Developments

15.4.6 Key Strategies

 

15.5. Logitech Inc. (Switzerland),

 

15.5.1 Overview

15.5.2 Offerings

15.5.3 Key Financials

15.5.4 Business Segment & Geographic Overview

15.5.5 Key Market Developments

15.5.6 Key Strategies

 

15.6. NVIDIA Corporation (US)

 

15.6.1 Overview

15.6.2 Offerings

15.6.3 Key Financials

15.6.4 Business Segment & Geographic Overview

15.6.5 Key Market Developments

15.6.6 Key Strategies

 

15.7. BlueStacks (US)

 

15.7.1 Overview

15.7.2 Offerings

15.7.3 Key Financials

15.7.4 Business Segment & Geographic Overview

15.7.5 Key Market Developments

15.7.6 Key Strategies

 

15.8. PlayJam (UK)

 

15.8.1 Overview

15.8.2 Offerings

15.8.3 Key Financials

15.8.4 Business Segment & Geographic Overview

15.8.5 Key Market Developments

15.8.6 Key Strategies

 

15.9. Sega (Japan)

 

15.9.1 Overview

15.9.2 Offerings

15.9.3 Key Financials

15.9.4 Business Segment & Geographic Overview

15.9.5 Key Market Developments

15.9.6 Key Strategies