Global Connected Living Room Market

 

Connected living room consist various devices including entertainment devices, computers, infotainment devices, televisions, and other devices. Increase in demand for connected devices and streaming technology is expected to propel the market growth in near future.

 

Market Drivers

 

Increase in demand for connected living room in developed and developing countries is the key driving factor which is expected to boost the global connected living room market. Furthermore, rise in consumer inclination towards integration of advanced interactive features into home infotainment devices will have the positive impact on market growth. Moreover, increase in adoption of advanced software technology wide use of network integration and content streaming will fuel the market growth. Also, increase in demand for advanced electronic devices like home theatre, digital video recorder, and set top boxes will propel the market growth.

 

Market Restraints

 

However, rise in compatibility issues as well as increase in deployment costs are restraining factors which are expected to hamper the global connected living room market growth. Also, lack of awareness regarding new products will affect the market growth.

 

Market Segmentation

 

Global Connected Living Room Market is segmented into device such as Tablets, Smartphones, Smart Speakers, PC/Laptop, Gaming Consoles, and Smart TVs. Further, market is segmented into application such as Audio Streaming, Video Streaming, and Others.

Further, Global Connected Living Room Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

 

Market Key Players

 

Various key players are discussed in this report such as Benq Corporation, EchoStar Corporation, Sony Corporation, Samsung Electronics, Panasonic Corporation, Pace PLC, Nintendo Co., Ltd, Motorola Mobility Holdings. Inc.,and LG Electronics.

 

Market Taxonomy

By Device Tablets Smartphones Smart Speakers PC/Laptop Gaming Consoles Smart TVs

By Application Audio Streaming Video Streaming Others

By Region

  • North America
  • Latin America
  • Europe Asia
  • pacific Middle
  • East & Africa

Key Questions Addressed by the Report What are the Key

  • Opportunities in Connected Living Room Market?
  • What will be the growth rate from 2019 to 2030?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?

Global Connected Living Room Market TOC

1 Introduction

1.1 Objective of the Study

1.2 Market definition

1.3 Market Scope

 

2 Research Methodology

2.1 Data Mining

2.2 Validation

2.3 Primary Interviews

2.4 List of Data Sources

 

3 Executive Summary

4 Global Connected Living Room Market Outlook

4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.3 Porters Five Force Model

4.4 Value Chain Analysis

 

5 Global Connected Living Room Market,  By Device

5.1 Y-o-Y Growth Comparison, By Device

5.2 Global Connected Living Room Market Share Analysis, By Device

5.3 Global Connected Living Room Market Size and Forecast, By Device

5.3.1 Tablet

5.3.2 Smartphone

5.3.3 Smart Speaker

5.3.4 PC/Laptops

5.3.5Gaming Consoles

5.3.6Smart Tvs

 

6 Global Connected Living Room Market, By  Application

6.1 Y-o-Y Growth Comparison, By Application

6.2 Global Connected Living Room Market Share Analysis, By Application

6.3 Global Connected Living Room Market Size and Forecast, By Application

6.3.1 Audio Streaming

6.3.2 Video Streaming

 

7 Global Connected Living Room Market, By Region

7.1 Global Connected Living Room Market Share Analysis, By Region

7.2 Global Connected Living Room Market Share Analysis, By Region

7.3 Global Connected Living Room Market Size and Forecast, By Region

 

8 North America Connected Living Room Market Analysis and Forecast (2017 – 2030)

8.1 Introduction 8.2 North America Connected Living Room Market Share Analysis, By Device

8.3 North America Connected Living Room Market Size and Forecast, By Application

8.4 North America Connected Living Room Market Size and Forecast, By Country

8.4.1 U.S

8.4.2 Canada

8.4.3 Mexico

 

9 Europe Connected Living Room Market Analysis and Forecast (2017 – 2030)

9.1 Introduction

9.2 Europe Connected Living Room Market Share Analysis, By Device

9.3 Europe Connected Living Room Market Size and Forecast, By Application

9.4 Europe Connected Living Room Market Size and Forecast, By Country

9.4.1 Germany

9.4.2 France

9.4.3 UK

9.4.4. Rest of Europe

 

10 Asia Pacific Connected Living Room Market Analysis and Forecast (2017 – 2030)

10.1 Introduction

10.2 Asia Pacific Connected Living Room Market Share Analysis, By Device

10.3 Asia Pacific Connected Living Room Market Size and Forecast, By Application

10.4 Asia Pacific Connected Living Room Market Size and Forecast, By Country

10.4.1 China

10.4.2 Japan

10.4.3 India

10.4.4. Rest of Asia Pacific

 

11 Latin America Connected Living Room Market Analysis and Forecast (2017 – 2030)

11.1 Introduction

11.2 Latin America Connected Living Room Market Share Analysis, By Device

11.3 Latin America Connected Living Room Market Size and Forecast, By Application

11.4 Latin America Connected Living Room Market Size and Forecast, By Country

 

12 Middle East Connected Living Room Market Analysis and Forecast (2017 – 2030)

12.1 Introduction 12.2 Middle East Connected Living Room Market Share Analysis, By Device

12.3 Middle East Connected Living Room Market Size and Forecast, By Application

12.4 Middle East Connected Living Room Market Size and Forecast, By Country

 

13 Competitive Analysis

13.1 Competition Dashboard

13.2 Market share Analysis of Top Vendors

13.3 Key Development Strategies

 

14Company Profiles

15.1 Benq Corporation

15.1.1 Overview

15.1.2 Offerings

15.1.3 Key Financials

15.1.4 Business Segment & Geographic Overview

15.1.5 Key Market Developments

15.1.6 Key Strategies

15.2 Echostar Corporation

15.2.1 Overview

15.2.2 Offerings

15.2.3 Key Financials

15.2.4 Business Segment & Geographic Overview

15.2.5 Key Market Developments

15.2.6 Key Strategies

15.3 Sony Corporation

15.3.1 Overview

15.3.2 Offerings

15.3.3 Key Financials

15.3.4 Business Segment & Geographic Overview

15.3.5 Key Market Developments

15.3.6 Key Strategies

15.4 Samsung Electronics

15.4.1 Overview

15.4.2 Offerings

15.4.3 Key Financials

15.4.4 Business Segment & Geographic Overview

15.4.5 Key Market Developments

15.4.6 Key Strategies

15.5 Panasonic Corporation

15.5.1 Overview

15.5.2 Offerings

15.5.3 Key Financials

15.5.4 Business Segment & Geographic Overview

15.5.5 Key Market Developments

15.5.6 Key Strategies

15.6 Pace PLC

15.6.1 Overview

15.6.2 Offerings

15.6.3 Key Financials

15.6.4 Business Segment & Geographic Overview

15.6.5 Key Market Developments

15.6.6 Key Strategies

15.7 Nintendo Co., Ltd,

15.7.1 Overview

15.7.2 Offerings

15.7.3 Key Financials

15.7.4 Business Segment & Geographic Overview

15.7.5 Key Market Developments

15.7.6 Key Strategies

15.8 Motorola Mobility Holdings Inc

15.8.1 Overview

15.8.2 Offerings

15.8.3 Key Financials

15.8.4 Business Segment & Geographic Overview

15.8.5 Key Market Developments

15.8.6 Key Strategies

15.9 LG Electronics

15.9.1 Overview

15.9.2 Offerings

15.9.3 Key Financials

15.9.4 Business Segment & Geographic Overview

15.9.5 Key Market Developments

15.9.6 Key Strategies