Global Augmented Reality Headsets Market

 

An Augmented reality headset is a type of head-mounted display device which delivers simulated visual environment through physical optic lenses. This allows the user to see both the world through digital display and glasses. These devices allow users to experience and understand the real-time occurrences of objects around their surroundings with the help of a camera.

 

Market Drivers

The increase in the use of smart wearable devices and head –mounted displays due to the rise in awareness of augmented technology is expected to boost the global augmented reality headsets market growth over the forecast period. Augmented technology also provides abundant opportunities to both new and old businesses. Its application in remote assistance and collaboration is expected to propel the adoption of this product in near future. The rise in investments and funding by large technological organizations, venture capitals, and VR businesses in augmented reality startups will positively influence the market growth during this forecast period. The growing trend of overlaying virtual objects around the environment and the need to experience the objects is expected to fuel the product demand.

 

Market Restraints

 

The increase in health issues associated with excessive usage of augmented reality headsets expected to hamper the market growth during this forecast timeline.

 

Market Segmentation

The Global Augmented Reality Headsets Market is segmented into type such as Standalone headsets, Tethered, and Smartphone-enabled headsets. Further, market is segmented into application such as Enterprise, and Consumer.

Also, the Global Augmented Reality Headsets Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

 

Market Key Players

Various key players are discussed in this report such as Google LLC, Sony Corporation, Kopin Corporation, RealWear, Inc., Seiko Epson Corporation, VUZIX, Microsoft, Magic Leap, Inc., etc.

 

Market Taxonomy

By Type

  • Standalone headsets
  • Tethered
  • Smartphone-enabled headsets

 

By Application

  • Enterprise
  • Consumer

 

By Region

  • North America

  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

 

Key Questions Addressed by the Report

  • What are the Key Opportunities in Global Augmented Reality Headsets Market?

  • What will be the growth rate from 2019 to 2030?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?

 

Global Augmented Reality Headsets Market TOC

1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope

2 Research Methodology

2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources

3 Executive Summary
4 Global Augmented Reality Headsets Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis

5 Global Augmented Reality Headsets Market, By Type
5.1 Y-o-Y Growth Comparison, By Type

5.2 Global Augmented Reality Headsets Market Share Analysis, By Type

5.3 Global Augmented Reality Headsets Market Size and Forecast, By Type
5.3.1 Standalone headsets

5.3.2 Tethered

5.3.3 Smartphone-enabled headsets

6 Global Augmented Reality Headsets Market, By Application
6.1 Y-o-Y Growth Comparison, By Application

6.2 Global Augmented Reality Headsets Market Share Analysis, By Application

6.3 Global Augmented Reality Headsets Market Size and Forecast, By Application
6.3.1 Enterprise

6.3.2 Consumer

7Global Augmented Reality Headsets Market, By Region
7.1 Global Augmented Reality Headsets Market Share Analysis, By Region

7.2 Global Augmented Reality Headsets Market Share Analysis, By Region

7.3 Global Augmented Reality Headsets Market Size and Forecast, By Region

8North America Augmented Reality Headsets Market Analysis and Forecast (2020 – 2030)
8.1 Introduction

8.2 North America Augmented Reality Headsets Market Share Analysis, By Type

8.3 North America Augmented Reality Headsets Market Size and Forecast, By Application

8.4 North America Augmented Reality Headsets Market Size and Forecast, By Country

8.4.1 U.S
8.4.2 Canada
8.4.3 Mexico

9Europe Augmented Reality Headsets Market Analysis and Forecast (2020 – 2030)
9.1 Introduction

9.2 Europe Augmented Reality Headsets Market Share Analysis, By Type

9.3 Europe Augmented Reality Headsets Market Size and Forecast, By Application

9.4 Europe Augmented Reality Headsets Market Size and Forecast, By Country

9.4.1 Germany
9.4.2 France
9.4.3 UK

9.4.4. Rest of Europe

10Asia Pacific Augmented Reality Headsets Market Analysis and Forecast (2020 – 2030)
10.1 Introduction

10.2 Asia Pacific Augmented Reality Headsets Market Share Analysis, By Type

10.3 Asia Pacific Augmented Reality Headsets Market Size and Forecast, By Application

10.4 Asia Pacific Augmented Reality Headsets Market Size and Forecast, By Country

10.4.1 China
10.4.2 Japan
10.4.3 India

10.4.4. Rest of Asia Pacific

11Latin America Augmented Reality Headsets Market Analysis and Forecast (2020 – 2030)
11.1 Introduction

11.2 Latin America Augmented Reality Headsets Market Share Analysis, By Type

11.3 Latin America Augmented Reality Headsets Market Size and Forecast, By Application

11.4 Latin America Augmented Reality Headsets Market Size and Forecast, By Country

12Middle East Augmented Reality Headsets Market Analysis and Forecast (2020 – 2030)
12.1 Introduction

12.2 Middle East Augmented Reality Headsets Market Share Analysis, By Type

12.3 Middle East Augmented Reality Headsets Market Size and Forecast, By Application

12.4 Middle East Augmented Reality Headsets Market Size and Forecast, By Country

13Competitive Analysis
13.1 Competition Dashboard
13.2 Market share Analysis of Top Vendors
13.3 Key Development Strategies

14Company Profiles

14.1 Google LLC
14.1.1 Overview
14.1.2 Offerings
14.1.3 Key Financials
14.1.4 Business Segment & Geographic Overview

14.1.5 Key Market Developments

14.1.6 Key Strategies

14.2 Sony Corporation

14.2.1 Overview
14.2.2 Offerings
14.2.3 Key Financials
14.2.4 Business Segment & Geographic Overview

14.2.5 Key Market Developments

14.2.6 Key Strategies

14.3 Kopin Corporation
14.3.1 Overview
14.3.2 Offerings
14.3.3 Key Financials
14.3.4 Business Segment & Geographic Overview

14.3.5 Key Market Developments

14.3.6 Key Strategies

14.4 RealWear, Inc
14.4.1 Overview
14.4.2 Offerings
14.4.3 Key Financials
14.4.4 Business Segment & Geographic Overview

14.4.5 Key Market Developments

14.4.6 Key Strategies

14.5 Seiko Epson Corporation
14.5.1 Overview
14.5.2 Offerings
14.5.3 Key Financials
14.5.4 Business Segment & Geographic Overview

14.5.5 Key Market Developments

14.5.6 Key Strategies

14.6 VUZIX
14.6.1 Overview
14.6.2 Offerings
14.6.3 Key Financials
14.6.4 Business Segment & Geographic Overview

14.6.5 Key Market Developments

14.6.6 Key Strategies

14.7 Microsoft
14.7.1 Overview
14.7.2 Offerings
14.7.3 Key Financials
14.7.4 Business Segment & Geographic Overview

14.7.5 Key Market Developments

14.7.6 Key Strategies

14.8 Magic Leap Inc

14.8.1 Overview
14.8.2 Offerings
14.8.3 Key Financials
14.8.4 Business Segment & Geographic Overview

14.8.5 Key Market Developments

14.8.6 Key Strategies