Global Amusement Parks Market, Trends & Growth Opportunity, By Park Type (Water Parks, Theme Parks, Adventure Parks, Family Entertainment Centers, Others), By Target Audience (Children, Adults, Families), By Revenue Source (Tickets, Food & Beverages, Retail, Entertainment, Others), By Region and Forecast till 2030.


Global Amusement Parks Market
The Global Amusement Parks Market was valued at USD 65.71 Bn in 2022 and is expected to expand to USD 110.50 Bn by 2030 at a CAGR of 6.16% during the forecast period of 2023-2030.


Amusement parks are recreational attractions that typically feature various rides, games, and other attractions designed to entertain visitors. They are designed to offer an immersive and fun experience for people of all ages and can be found all over the world. Amusement parks often feature thrill rides, such as roller coasters, as well as water rides, bumper cars, and other attractions.
Many amusement parks also have games and prizes, as well as food and beverage options. They can range in size from small local parks to large, multiday destinations that offer a wide variety of entertainment options. Some amusement parks are themed around specific concepts, such as popular movies or TV shows, while others have a more general theme or no theme at all.


Market Drivers
The global amusement parks market is driven by various factors such as the increasing disposable income of individuals, the growing popularity of theme parks, and the rising demand for entertainment and leisure activities. Additionally, the increasing number of international tourists, especially in developing countries, is also contributing to the growth of the amusement parks market. 
Moreover, the advancements in technology, such as virtual reality and augmented reality, are leading to the development of new and innovative rides and attractions, further driving the market growth. The trend of multi-park destinations, which offer a variety of experiences in one location, is also expected to drive the demand for amusement parks.


Market Restraints
The global amusement parks market faces several challenges and restraints that can impact its growth. One of the major challenges is the increasing competition from other entertainment options such as digital media, video games, and streaming services, which can limit the growth of the amusement parks industry. Another challenge is the rising cost of construction and maintenance of amusement parks, which can make it difficult for small and medium-sized operators to enter or sustain in the market.
The seasonal nature of the business can also pose a challenge as most amusement parks are open only during certain months of the year, which can lead to fluctuations in revenue and attendance. Additionally, concerns over safety and security in the wake of accidents or incidents can negatively impact the market.


Market Segmentation
The global amusement parks market is segmented by park types, such as water parks, theme parks, adventure parks, family entertainment centers, and others. Based on the target audience, the market is segmented into children, adults, and families. Based on revenue sources, the market is segmented into tickets, food & beverages, retail, entertainment, and others.


Regional Analysis
The global amusement parks market is dominated by the Asia Pacific region, with countries like China, Japan, and South Korea being the major contributors. This dominance is driven by factors such as a large population base, rising disposable incomes, and increasing tourism. The region is home to some of the world's largest and most popular amusement parks, such as Tokyo Disneyland, Universal Studios Japan, and Shanghai Disneyland, which continue to attract millions of visitors annually. Additionally, many of these parks are expanding and incorporating new technologies and attractions, which further drives their popularity and dominance in the global market.


Key Players
Walt Disney Parks and Resorts, Tivoli Gardens, Universal Parks and Resorts, Merlin Entertainments, Cedar Fair Entertainment Company, Motiongate Dubai, Six Flags Entertainment Corporation, Fuji-Q Highland, SeaWorld Parks & Entertainment, Nagashima Spa Land, Everland Resort, Parques Reunidos, Fantawild, Europa-Park, OCT Parks China, Lotte World, Chimelong Group.


Market Taxonomy


By Park Type
•    Water Parks
•    Theme Parks
•    Adventure Parks
•    Family Entertainment Centers
•    Others
By Target Audience
•    Children
•    Adults
•    Families


By Revenue Source
•    Tickets
•    Food & Beverages
•    Retail
•    Entertainment
•    Others


By Region
•    North America (USA, Canada, Mexico)
•    Europe (Germany, France, UK, Rest of Europe)
•    Asia Pacific (China, India, Japan, Rest of Asia Pacific)
•    Latin America (Brazil, Rest of Latin America)
•    Middle East & Africa (Saudi Arabia, UAE, Egypt, Kuwait, South Africa)

Global Amusement Parks Market
1 Introduction

1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Amusement Parks Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Cumulative Impact due to recent Energy Crisis
4.2.5 Cumulative Impact due to nearing Economic Downturn
4.2.6 Post Covid-19 World Supply and Demand Conditions
4.2.7 Cumulative Impact of Russia-Ukraine Conflict
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Amusement Parks Market, By Park Type
5.1 Y-o-Y Growth Comparison, By Park Type
5.2 Global Amusement Parks Market Share Analysis, By Park Type
5.3 Global Amusement Parks Market Size and Forecast, By Park Type
5.3.1 Water Parks
5.3.2 Theme Parks
5.3.3 Adventure Parks
5.3.4 Family Entertainment Centers
5.3.5 Others
6 Global Amusement Parks Market, By Target Audience
6.1 Y-o-Y Growth Comparison, By Target Audience
6.2 Global Amusement Parks Market Share Analysis, By Target Audience
6.3 Global Amusement Parks Market Size and Forecast, By Target Audience
6.3.1 Children
6.3.2 Adults
6.3.3 Families
7 Global Amusement Parks Market, By Revenue Source
7.1 Y-o-Y Growth Comparison, By Revenue Source
7.2 Global Amusement Parks Market Share Analysis, By Revenue Source
7.3 Global Amusement Parks Market Size and Forecast, By Revenue Source
7.3.1 Tickets
7.3.2 Food & Beverages
7.3.3 Retail
7.3.4 Entertainment
7.3.5 Others
8 Global Amusement Parks Market, By Region
8.1 Global Amusement Parks Market Share Analysis, By Region
8.2 Global Amusement Parks Market Size and Forecast, By Region
9 North America Amusement Parks Market Analysis and Forecast (2023-2030)
9.1 Introduction
9.2 North America Amusement Parks Market Share Analysis, By Park Type
9.3 North America Amusement Parks Market Size and Forecast, By Target Audience
9.4 North America Amusement Parks Market Size and Forecast, By Revenue Source
9.5 North America Amusement Parks Market Size and Forecast, By Country
9.5.1 U.S.
9.5.2 Canada
9.5.3 Mexico
10 Europe Amusement Parks Market Analysis and Forecast (2023-2030)
10.1 Introduction
10.2 Europe Amusement Parks Market Share Analysis, By Park Type
10.3 Europe Amusement Parks Market Size and Forecast, By Target Audience
10.4 Europe Amusement Parks Market Size and Forecast, By Revenue Source
10.5 Europe Amusement Parks Market Size and Forecast, By Country
10.5.1 Germany
10.5.2 France
10.5.3 UK
10.5.4 Rest of Europe
11 Asia Pacific Amusement Parks Market Analysis and Forecast (2023-2030)
11.1 Introduction
11.2 Asia Pacific Amusement Parks Market Share Analysis, By Park Type
11.3 Asia Pacific Amusement Parks Market Size and Forecast, By Target Audience
11.4 Asia Pacific Amusement Parks Market Size and Forecast, By Revenue Source
11.5 Asia Pacific Amusement Parks Market Size and Forecast, By Country
11.5.1 China
11.5.2 Japan
11.5.3 India
11.5.4 Rest of Asia
12 Latin America Amusement Parks Market Analysis and Forecast (2023-2030)
12.1 Introduction
12.2 Latin America Amusement Parks Market Share Analysis, By Park Type
12.3 Latin America Amusement Parks Market Size and Forecast, By Target Audience
12.4 Latin America Amusement Parks Market Size and Forecast, By Revenue Source
12.5 Latin America Amusement Parks Market Size and Forecast, By Country
12.5.1 Brazil
12.5.2 Rest of Latin America
13 Middle East Amusement Parks Market Analysis and Forecast (2023-2030)
13.1 Introduction
13.2 Middle East Amusement Parks Market Share Analysis, By Park Type
13.3 Middle East Amusement Parks Market Size and Forecast, By Target Audience
13.4 Middle East Amusement Parks Market Size and Forecast, By Revenue Source
13.5 Middle East Amusement Parks Market Size and Forecast, By Country
13.5.1 Saudi Arabia
13.5.2 UAE
13.5.3 Egypt
13.5.4 Kuwait
13.5.5 South Africa


14 Competitive Analysis
14.1 Competition Dashboard
14.2 Market share Analysis of Top Vendors
14.3 Key Development Strategies


15 Company Profiles
15.1 Walt Disney Parks and Resorts
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2 Tivoli Gardens
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3 Universal Parks and Resorts
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 Merlin Entertainments
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Cedar Fair Entertainment Company
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Motiongate Dubai
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 Six Flags Entertainment Corporation
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Fuji-Q Highland
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies
15.9 SeaWorld Parks & Entertainment
15.9.1 Overview
15.9.2 Offerings
15.9.3 Key Financials
15.9.4 Business Segment & Geographic Overview
15.9.5 Key Market Developments
15.9.6 Key Strategies
15.10 Nagashima Spa Land
15.10.1 Overview
15.10.2 Offerings
15.10.3 Key Financials
15.10.4 Business Segment & Geographic Overview
15.10.5 Key Market Developments
15.10.6 Key Strategies
15.11 Everland Resort
15.11.1 Overview
15.11.2 Offerings
15.11.3 Key Financials
15.11.4 Business Segment & Geographic Overview
15.11.5 Key Market Developments
15.11.6 Key Strategies
15.12 Parques Reunidos
15.12.1 Overview
15.12.2 Offerings
15.12.3 Key Financials
15.12.4 Business Segment & Geographic Overview
15.12.5 Key Market Developments
15.12.6 Key Strategies
15.13 Fantawild
15.13.1 Overview
15.13.2 Offerings
15.13.3 Key Financials
15.13.4 Business Segment & Geographic Overview
15.13.5 Key Market Developments
15.13.6 Key Strategies
15.14 Europa-Park
15.14.1 Overview
15.14.2 Offerings
15.14.3 Key Financials
15.14.4 Business Segment & Geographic Overview
15.14.5 Key Market Developments
15.14.6 Key Strategies
15.15 OCT Parks China
15.15.1 Overview
15.15.2 Offerings
15.15.3 Key Financials
15.15.4 Business Segment & Geographic Overview
15.15.5 Key Market Developments
15.15.6 Key Strategies
15.16 Lotte World
15.16.1 Overview
15.16.2 Offerings
15.16.3 Key Financials
15.16.4 Business Segment & Geographic Overview
15.16.5 Key Market Developments
15.16.6 Key Strategies
15.17 Chimelong Group
15.17.1 Overview
15.17.2 Offerings
15.17.3 Key Financials
15.17.4 Business Segment & Geographic Overview
15.17.5 Key Market Developments
15.17.6 Key Strategies