Global Online Gaming Market 

 

Online gaming is also termed as video gaming, which can reduce stress, lighten depression, improve the ability to multi-task, and improve decision making skills, increase vision. Online gaming is classified into various types and age groups such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play – Games, and Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years, respectively.

 

Market Drivers

 

Increase in consumer awareness towards interactive entertainment system is the key driving factor which is expected to boost the global online gaming market growth. Furthermore, increase in penetration of smartphones and internet is expected to propel the global online gaming market growth. Also, availability of high-speed internet and efficient hardware compatibility, various sophisticated gaming techniques, and increased disposable income of consumers will affect the global online gaming market growth. In addition to that, technological advancements in online gaming industry is expected to fuel the market growth during this forecast period.

 

Market Restraints

 

However, regulations of regulatory bodies on particular set of online gaming is the major restarting factor which is expected to hamper the global online gaming market growth.

 

Market Segmentation

Global Online Gaming Market is segmented into types such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play - Games. Further, Global Online Gaming Market is divided into age groups such as Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years.

Also, Global Online Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.

 

Market Key Players

Various key players are discussed in this report such as Giant Interactive, Zynga, Wargaming, Tencent, Microsoft, Sony Corp., Activision Blizzard, Ubisoft, Sega, Konami, Valve , Peak Games, Gree, Electronics Arts, Bwin. Party Digital Entertainment, King Digital Entertainment, Arkadium, Playdom, Fun Technologies, Riot Games, NCSOFT,, and Others

 

Market Taxonomy

By Types

  • Mobile Games Play-to-Play-Games
  • Free-to-Play Games
  • Pay-To-Play Games
  • Pay-In-Play – Games

By Age Group Below

  • 10 Years 11-18 Years
  • 19-24 Years
  • 25-34 years
  • 35-44 Years
  • 45 & above
  • 45 years

By Region

  • North America
  • Latin America
  • Europe Asia Pacific
  • Middle East & Africa

Key Questions Addressed by the Report What are the Key

  • Opportunities in Online Gaming Market?
  • What will be the growth rate from 2019 to 2030?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?

Global Online Gaming Market 

1.       Executive Summary

1.1. Market Taxonomy

2. Global Online Gaming Market Demand (in Value or Size in US$ Mn) Analysis and Forecast

3.  Market Background

3.1. Forecast Factor

3.2. Market Dynamics

3.2.1. Drivers

3.2.2. Challenges

3.2.3. Trends

4. Global Online Gaming Market Snapshot

5. Global Online Gaming Market Analysis, By Types

5.1. Y-o-Y Growth Comparison, By Types

5.2. Global Online Gaming Market Share Analysis, By Types

5.3. Global Online Gaming Market Size and Forecast, By Types

5.3.1 Mobile games

5.3.2 Play-to-Play-Games

5.3.3 Free-to-Play-Games

5.3.4 Pay-to-Play-Games

5.3.5Pay-In-Play-Games

6.       Global Online Gaming Market Analysis, By Age Group

6.1. Y-o-Y Growth Comparison, By Age Group

6.2. Global Online Gaming Market Share Analysis, By Age Group

6.3. Global Online Gaming Market Size and Forecast, By Age Group

6.3.1 below 10 Years

6.3.2 11-18 Years

6.3.319-24 Years

6.3.4 25-34 Years

6.3.5 35- 44 Years

6.3.6 45 & Above 45 Years

7. Global Online Gaming Market Analysis, By Region

7.1. Y-o-Y Growth Comparison, By Region

7.2. Global Online Gaming Market Share Analysis, By Region

8.       North America Online Gaming Market Analysis and Forecast (2017-2030)

8.1 Introduction

8.2 North America Online Gaming Market Analysis, By Types

8.3 North America Online Gaming Market Analysis, By Age Group

8.4 North America Online Gaming Market Analysis, By Country

8.4.1USA

8.4.2 Canada

8.4.3 Mexico

9. Europe Online Gaming Market Analysis and Forecast (2017-2030)

9.1 Introduction

9.2 Europe Online Gaming Market Analysis, By Types

9.3 Europe Online Gaming Market Analysis, By Age Group

9.4 Europe Online Gaming Market Analysis, By Country

9.4 .1Germany

9.4 .2 France

9.4.3 UK

9.4 .4 Rest of Europe

10. Asia Pacific Online Gaming Market Analysis and Forecast (2017-2030)

10.1 Introduction

10.2 Asia Pacific Online Gaming Market Analysis, By Types

10.3Asia Pacific Online Gaming Market Analysis, By Age Group

10.4 Asia Pacific Online Gaming Market Analysis, By Country

10.4.1China

10.4.2 India

10.4.3 Japan

10.4.4 Rest of Asia Pacific

11. Latin America Online Gaming Market Analysis and Forecast (2017-2030)

11.1 Introduction

11.2 Latin America Online Gaming Market Analysis, By Types

11.3Latin America Online Gaming Market Analysis, By Age Group

12. Middle East & Africa Online Gaming Market Analysis and Forecast (2017-2030)

12.1 Introduction

12.2 Middle East & Africa Online Gaming Market Analysis, By Types

12.3Middle East & Africa Online Gaming Market Analysis, By Age Group

13. Competition Analysis

13.1 Competition Dashboard

13.2Market Share Analysis of Top Vendors

13.3 Key Development Strategies

14. Company Profiles

14.1 Giant Interactive

14.1.1 Overview

14.1.2 Offerings

141.3 Key Financial

14.1.4 Business Segment & Geographic Overview

14.1.5 Key Market Developments

14.1.6 Key Strategies

14.2 , Zynga

14.3 Wargaming

14.4 Tencent

14.5 Microsoft

14.6 Sony Corp

14.7 Activision Blizzard

14.8 Ubisoft

14.9 Sega

14.10 Konami

14.11 Valve

14.12 Peak Games

14.13 Gree

14.14 Electronics Arts

14.15 Bwin.

14.16 Party Digital Entertainment

14.17 King Digital Entertainments

14.18 Arkadium

14.19 Playdom

14.20 Fun Technologies

14.21 Riot Games

14.22NCSOFT

14.23 others